Dungeon Crawl Stone Soup version 0.22-a0-392-g5dc3fd9 (webtiles) character file. 0 holliwood the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on May 1, 2018. Was a Follower of Lugonu. Quit the game on level 2 of the Abyss. The game lasted 00:00:48 (170 turns). holliwood the Skirmisher (Formicid Abyssal Knight) Turns: 170, Time: 00:00:49 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 45 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 45 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) e - a +0 chain mail Potions d - 2 potions of resistance {unknown} f - 2 potions of heal wounds {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History e - a chain mail You now have 45 gold pieces (gained 30). Found a club and 17 arrows. You sense a monster nearby. Found 2 green potions. f - 2 green potions You sense a monster nearby. A large abomination comes into view. You extend your mandibles. You dig through the rock wall. You retract your mandibles. An iron imp comes into view. The iron imp shouts, "Return whence thou came, thou unctious ditch-delivered buzzard-bait!" You extend your mandibles. You dig through the rock wall. A smoke demon comes into view. You dig through the rock wall. The smoke demon roars! You can't dig through that. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. ##.#..............# #. #.# .#. .#.......#.# .#.####. .. ...##..#.... ... ..#.####{##.#....# ##.# . #.. #.##....### . .###.###. ####.5#...# #.#. ...# ## ##.....#.# . . ## ###.#.#.# ## .. #.....#@#### . # # #..#..3.# ## .. #.#.### ..##. .## #. . .. ## You could see a smoke demon and an iron imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | holliwood the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 161 | Abyss:2 | Noticed a large abomination 165 | Abyss:2 | Noticed an iron imp 169 | Abyss:2 | Noticed a smoke demon 170 | Abyss:2 | Quit the game Vault maps used: Abyss:1: evilmike_abyss_exit_15 Action || total -------------------------++------- Abil: Dig || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 170 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------