Dungeon Crawl Stone Soup version 0.22-a0-389-g8519d86 (webtiles) character file. 0 holliwood the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Abyssal Knight on May 1, 2018. Was a Follower of Lugonu. Quit the game on level 1 of the Abyss. The game lasted 00:00:35 (102 turns). holliwood the Skirmisher (Formicid Abyssal Knight) Turns: 102, Time: 00:00:36 Health: 18/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 0/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, badly diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of enchant armour {unknown} Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You sense a monster nearby. Unknown command. Unknown command. You feel yourself growing ill in the presence of the ancient zyme. An ancient zyme comes into view. An ancient zyme is nearby! Found a scroll labeled NYWNEULEPOS. You sense a monster nearby. A great orb of eyes and an ancient zyme come into view. The great orb of eyes turns its gaze towards you. You feel yourself growing ill in the presence of the ancient zyme. The great orb of eyes gazes at you. You barely resist. The great orb of eyes gazes at you. You feel your power leaking away. You feel yourself growing ill in the presence of the ancient zyme. You feel ill. You feel ill. You feel ill. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #..# G.......#..##. . #. #.#..#x...##..#.#. .. # ... # # #.##..#... # #. #.. ### ##G # ..# ... #### ## ##{#.#.##.. # #.##.......#....# ##.x###.#.... . ## #.#.#####..##...# # #.#.@..# #...#.#...#. #...#.### # ##....#.. #........ ......##. ....#..#.# # # #... # . ....... ## . . .#... ..#.#..#.. # .. .##.#.# #.##... ## # .. #.. #... . ... # ..# # #..... #.## .# You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | holliwood the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 64 | Abyss:1 | Noticed an ancient zyme 86 | Abyss:1 | Noticed an ancient zyme 86 | Abyss:1 | Noticed a great orb of eyes 102 | Abyss:1 | Quit the game Vault maps used: Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 102 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------