Dungeon Crawl Stone Soup version 0.22-a0-284-g99d1f74 (webtiles) character file. 0 holliwood the Skirmisher (level 1, -9/18 HPs) Began as a Formicid Abyssal Knight on Mar 21, 2018. Was a Follower of Lugonu. Mangled by an ancient zyme (14 damage) ... on level 1 of the Abyss. The game lasted 00:00:03 (38 turns). holliwood the Skirmisher (Formicid Abyssal Knight) Turns: 38, Time: 00:00:04 Health: -9/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Unknown command. Press < or > to pray at altars. An ancient zyme emerges from chaos. Unknown command. The ancient zyme barely misses you. x2 You feel yourself growing ill in the presence of the ancient zyme. You hit the ancient zyme. The ancient zyme is lightly damaged. The ancient zyme barely misses you. You riposte. You hit the ancient zyme but do no damage. The ancient zyme is lightly damaged. The ancient zyme hits you. You hit the ancient zyme but do no damage. The ancient zyme is lightly damaged. The ancient zyme hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The ancient zyme hits you! Ouch! That really hurt! You die... # .. #. . . # #. #. .. . #.. .# ..# #..#.## .##..## # #....#x..##.# . ###.@.....# # #### #..#.#.#..# . .#. #.#..#.#.... #.. .#### # #.....#... ### ...# ###...##.#. #.....# #......... .. ...## #.##.##.## .#..###...#####. ..#..# .#..................... You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | holliwood the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 35 | Abyss:1 | Noticed an ancient zyme 38 | Abyss:1 | Mangled by an ancient zyme Vault maps used: Abyss:1: evilmike_abyss_exit_14 Action || total -------------------------++------- Melee: Falchion || 2 Dodge: Dodged || 3 Rpst.: Falchion || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 38 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------