Dungeon Crawl Stone Soup version 0.22-a0-265-g0d8bc90 (webtiles) character file. 0 holliwood the Skirmisher (level 1, 0/18 HPs) Began as a Formicid Abyssal Knight on Mar 7, 2018. Was a Follower of Lugonu. Slain by an ancient zyme (13 damage) ... on level 3 of the Abyss. The game lasted 00:00:50 (96 turns). holliwood the Skirmisher (Formicid Abyssal Knight) Turns: 96, Time: 00:00:50 Health: 0/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 50 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating, diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 3 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 50 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You plunge deeper into the Abyss. The abyssal rune of Zot can be found at this depth. Beware, you cannot shaft yourself on this level. Found a gateway leading out of the Abyss. Found 19 stones and 35 gold pieces. Found a gateway leading deeper into the Abyss. You sense a monster nearby. You feel yourself growing ill in the presence of the ancient zyme. An ancient zyme comes into view. You see here 35 gold pieces. The ancient zyme is too close now for your liking. You feel ill. You see here 35 gold pieces. You now have 50 gold pieces (gained 35). The ancient zyme hits you but does no damage. The ancient zyme hits you. There is a gateway leading deeper into the Abyss here. The ancient zyme closely misses you. The ancient zyme hits you! Ouch! That really hurt! You die... .##.# #. ##.#. ... . #... #..# #. #..###... ... #..#..# .#..##...#.# . #.....#...# #... #..#....x.#...... ......#.@###... # #....###......# .# #.#..##...#.##... ##.......##∩.# .. #.....#....#.#.# #.#.#..##...#. # #(.... #.# ...# ##.##....#..##.... #. ...####..# #. You could see an ancient zyme. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | holliwood the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 88 | Abyss:3 | Noticed an ancient zyme 96 | Abyss:3 | Slain by an ancient zyme Vault maps used: Abyss:1: minivault_26 Action || total -------------------------++------- Armor: Leather armour || 1 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 96 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------