Dungeon Crawl Stone Soup version 0.16-a0-3476-g5f3739d (console) character file. 0 heteroy the Chiller (level 1, 15/15 HPs) Began as a Deep Dwarf Wanderer on Jan 3, 2015. Got out of the dungeon alive. The game lasted 00:00:11 (2 turns). heteroy the Chiller (Deep Dwarf Wanderer) Turns: 2, Time: 00:00:11 Health: 15/15 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Clarity . d - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Magical devices f - a wand of heal wounds (5) Potions c - a potion of lignification Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 b - the Almanac of Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 Comestibles g - a bread ration Skills: Level 3.2 Crossbows + Level 1.0 Throwing + Level 1.2 Stealth Level 1.0 Conjurations Level 3.6 Ice Magic You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History Welcome, heteroy the Deep Dwarf Wanderer. They say that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You can't go down here! You hit the fungus. The fungus is lightly damaged. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , * ,, * . ** ♣♣♣♣♣♣♣♣♣.. ♣PP..PP..♣ , ♣PP..P...♣, ♣..PP...P♣ , * ♣..P...PP♣ * ♣PP.@.P..♣, , ♣P...PP..♣ , ♣...P..PP♣ * * ♣..PP..PP♣, , ..♣♣♣♣♣♣♣♣♣, ** ,... , . * * * There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | heteroy, the Deep Dwarf Wanderer, began the quest for the Orb. 0 | D:1 | heteroy set off with: a book of Conjurations, the Almanac of Transmutation, a potion of lignification, a +0 robe, a +0 club, a wand of heal wounds (5), a bread ration 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 2 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Club || 1