Dungeon Sprint DCSS version 0.21-a0-51-gea492e9 (webtiles) character file. 13 hellse the Skirmisher (level 2, 26/26 HPs) Began as a Formicid Fighter on June 12, 2017. Quit the game in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:25 (58 turns). hellse the Skirmisher (Formicid Fighter) Turns: 58, Time: 00:00:26 Health: 26/26 AC: 6 Str: 20 XL: 2 Next: 50% Magic: 2/2 EV: 7 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 1/1 levels left rFire . . . SeeInvis + l - +2 hand axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe l - a +2 hand axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking n - 3 scrolls of remove curse o - 5 scrolls of amnesia p - a scroll of summoning Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 4 potions of magic j - 3 potions of berserk rage m - 2 potions of invisibility Comestibles f - 8 bread rations q - 40 fruits r - 7 meat rations Skills: + Level 4.9 Fighting + Level 3.8 Axes - Level 3.2 Armour - Level 3.6 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The adder barely misses you. You slash the adder! The adder is almost dead. You block the adder's attack. Okay, then. You miss the adder. The adder is almost dead. The adder closely misses you. The adder bites you but does no damage. You closely miss the adder. The adder is almost dead. The adder barely misses you. You block the adder's attack. You slash the adder! You kill the adder! You have reached level 2! Welcome back, hellse the Formicid Fighter. Press ? for a list of commands and other information. There is an open door here. Things that are here: an adder corpse; a jackal corpse x2 Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##########++ ##########+##........... #.?(.')))'.##......#..# ##########.##.......... #...........'........... #+#####†#####......#..#. #.....# #........... #....@# ####'#####+ ###+### #.......# { { #.......# #.......# #...<...# { { #.......# { { #.......# #.......# { { ######### { There were no monsters in sight! Vanquished Creatures An adder (D) A ball python (D) 2 jackals (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hellse the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 47 | D | Reached skill level 4 in Fighting 54 | D | Reached XP level 2. HP: 26/26 MP: 2/2 58 | D | Quit the game Vault maps used: D: pitsprint Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.9 Axes | 3 | 3.8 Armour | | 3.2 Shields | | 3.6 Action || total -------------------------++------- Melee: Hand axe || 8 War axe || 1 Armor: Scale mail || 2 Dodge: Dodged || 4 Block: Shield || 5