Dungeon Sprint DCSS version 0.19-a0-1682-g5114f93 (webtiles) character file. 8 hellse the Conjurer (level 2, -4/18 HPs) Began as a Deep Elf Conjurer on Sept 24, 2016. Was an Initiate of Vehumet. Slain by a merfolk ... wielding a +0 trident (21 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:45 (81 turns). hellse the Conjurer (Deep Elf Conjurer) Turns: 81, Time: 00:00:46 Health: -4/18 AC: 3 Str: 5 XL: 2 Next: 0% Magic: 6/11 EV: 12 Int: 31 God: Vehumet [......] Gold: 0 SH: 6 Dex: 15 Spells: 2 memorised, 11 levels left rFire . . . SeeInvis . C - staff of energy rCold . . . Gourm . a - +0 robe rNeg . . . Faith . m - +3 buckler rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ NoTele + (no amulet) H - +6 ring of intelligence G - +6 ring of intelligence @: no status effects A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons K - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour a - a +0 robe (worn) m - a +3 buckler (worn) Magical Staves C - an uncursed staff of energy (weapon) Jewellery E - a +6 ring of dexterity F - a +6 ring of dexterity G - a +6 ring of intelligence (left hand) H - a +6 ring of intelligence (right hand) I - a +6 ring of strength J - a +6 ring of strength Wands y - a wand of disintegration (7/24) z - a wand of iceblast (5/15) A - a wand of lightning (5/15) B - a wand of acid (5/15) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance n - 5 potions of agility o - 5 potions of might Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Miscellaneous D - a crystal ball of energy Comestibles c - 5 bread rations w - 42 fruits x - 4 meat rations Skills: + Level 2.4 Fighting - Level 2.4 Dodging - Level 2.4 Stealth * Level 6.7 Spellcasting * Level 6.8 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ###### 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History 2 merfolk come into view. Found an uncursed staff of earth and an uncursed staff of conjuration. Cast which spell? (? or * to list) Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a trident (resting) The searing ray hits the merfolk. The merfolk is lightly wounded. The merfolk shouts! The searing ray misses the merfolk. You block the merfolk's attack. The merfolk hits you from afar with a trident. The searing ray hits the merfolk. The merfolk is lightly wounded. You block the merfolk's attack. The merfolk misses you. The searing ray hits the merfolk. The merfolk is moderately wounded. You finish channeling your searing ray. The merfolk hits you from afar with a trident!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.|.|.▓ ▓.mm..▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hellse the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 4 | D | Became a worshipper of Vehumet 8 | D | Found a sparkling altar of Nemelex Xobeh. 8 | D | Found a blossoming altar of Fedhas. 10 | D | Found an ancient bone altar of Kikubaaqudgha. 10 | D | Found a viscous altar of Jiyva. 10 | D | Found a corrupted altar of Lugonu. 10 | D | Found a hazy altar of Hepliaklqana. 10 | D | Found a burning altar of Makhleb. 10 | D | Found an opulent altar of Gozag. 14 | D | Reached XP level 2. HP: 18/18 MP: 6/11 18 | D | Learned a level 2 spell: Searing Ray 77 | D | Entered arena 1. 77 | D | Noticed a merfolk 77 | D | Noticed a merfolk 81 | D | Slain by a merfolk Vault maps used: D: sprint_v Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.4 Spellcasting | 6 | 6.7 Conjurations | 6 | 6.8 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 1 Block: Buckler || 2