Dungeon Sprint DCSS version 0.19-a0-1682-g5114f93 (webtiles) character file. 103 hellse the Thaumaturge (level 4, 28/28 HPs) Began as a Deep Elf Conjurer on Sept 24, 2016. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:51 (70 turns). hellse the Thaumaturge (Deep Elf Conjurer) Turns: 70, Time: 00:00:51 Health: 28/28 AC: 3 Str: 5 XL: 4 Next: 51% Magic: 3/17 EV: 12 Int: 21 God: Gold: 0 SH: 6 Dex: 15 Spells: 3 memorised, 14 levels left rFire . . . SeeInvis . H - staff of energy rCold . . . Gourm . a - +0 robe rNeg . . . Faith . K - +3 buckler rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ NoTele + (no amulet) (no ring) (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons J - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour a - a +0 robe (worn) K - a +3 buckler (worn) Magical Staves H - an uncursed staff of energy (weapon) Jewellery x - a +6 ring of dexterity y - a +6 ring of dexterity z - a +6 ring of intelligence A - a +6 ring of intelligence B - a +6 ring of strength C - a +6 ring of strength Wands D - a wand of disintegration (7/24) E - a wand of iceblast (5/15) F - a wand of lightning (5/15) G - a wand of acid (5/15) Scrolls i - 4 scrolls of blinking m - 4 scrolls of amnesia p - 3 scrolls of recharging q - 7 scrolls of fog r - a scroll of holy word s - 5 scrolls of identify t - 5 scrolls of remove curse u - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance n - 5 potions of agility o - 5 potions of might Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Miscellaneous I - a crystal ball of energy Comestibles c - 5 bread rations v - 42 fruits w - 4 meat rations Skills: + Level 3.1 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 9.3 Spellcasting + Level 8.6 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj #####. 1% 2 None c - Iskenderun's Mystic Conj #####... 4% 4 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion closely misses you. The searing ray misses the scorpion. You block the scorpion's attack. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion stings you. The searing ray hits the scorpion. You kill the scorpion! Your Fighting skill increases to level 3! Your Spellcasting skill increases to level 9! Your Conjurations skill increases to level 8! You have reached level 4! You feel clever. You finish channeling your searing ray. Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 14? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.:.:.▓ ▓.....▓ ▓.†...▓ ▓..@..▓ ▓▓▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures 2 scorpions (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | hellse the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Reached skill level 7 in Spellcasting 2 | D | Reached XP level 2. HP: 15/15 MP: 7/12 6 | D | Learned a level 2 spell: Searing Ray 6 | D | Found an ancient bone altar of Kikubaaqudgha. 6 | D | Found a viscous altar of Jiyva. 6 | D | Found a corrupted altar of Lugonu. 6 | D | Found a hazy altar of Hepliaklqana. 6 | D | Found a burning altar of Makhleb. 6 | D | Found an opulent altar of Gozag. 53 | D | Entered arena 1. 53 | D | Noticed a scorpion 53 | D | Noticed a scorpion 58 | D | Killed a scorpion 58 | D | Reached skill level 8 in Spellcasting 58 | D | Reached XP level 3. HP: 21/21 MP: 7/14 62 | D | Killed a scorpion 62 | D | Reached skill level 9 in Spellcasting 62 | D | Reached XP level 4. HP: 27/28 MP: 3/17 68 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 70 | D | Quit the game Vault maps used: D: sprint_v Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 7 8 9 | 9.3 Conjurations | 7 8 | 8.6 Fighting | 2 3 | 3.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Searing Ray | 2 | || 2 Magic Dart | 1 | || 1 Use: Potion | 1 | || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 3 | || 3 Block: Buckler | 3 | || 3