Dungeon Crawl Stone Soup version 0.25.1-2-g60ff931 (webtiles) character file. Game seed: 3774925800300970008 23 happimess the Conjurer (level 3, 19/19 HPs) Began as a Tengu Conjurer on July 31, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:03:20 (615 turns). happimess the Conjurer (Tengu Conjurer) Turns: 615, Time: 00:03:20 Health: 19/19 AC: 2 Str: 8 XL: 3 Next: 0% Magic: 4/7 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . SeeInvis . h - +1 dagger (flame) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons h - a +1 dagger of flaming (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} e - a scroll of remove curse {unknown} g - a scroll of enchant weapon {unknown} j - a scroll of fog {unknown} Potions d - a potion of flight {unknown} i - a potion of curing {unknown} Comestibles c - a ration f - 6 chunks of flesh Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 6.5 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 #...... b - Searing Ray Conj ###... 2% 2 ###.... c - Dazzling Flash Conj/Hex ##.... 16% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Fulminant Prism Conj/Hex ##........ 47% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc ##...... 47% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat The searing ray hits the rat! You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. (Press . to maintain the ray.) This spell is extremely dangerous to cast! Memorise Dazzling Flash, consuming 3 spell levels and leaving 0? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. You see here a rat corpse. You butcher the rat corpse. f - 6 chunks of flesh (gained 1) You see here a rat skeleton. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.# ....# ##### # ####### # #.....# # #.....### # #........ # #.....# ################@....# ..รท.............##(### ###############....# ###### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 leopard geckos (D:1) A giant cockroach (D:1) 7 bats (D:1) 5 kobolds (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | happimess the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 210 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 214 | D:1 | Learned a level 2 spell: Searing Ray 286 | D:1 | Reached skill level 6 in Conjurations 606 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 611 | D:1 | Learned a level 3 spell: Dazzling Flash 615 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.5 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 5 Peck || 1 Dagger || 1 Cast: Magic Dart || 26 Searing Ray || 4 Armor: Robe || 3 Dodge: Dodged || 10