Dungeon Crawl Stone Soup version 0.24-a0-25-g8489be9 (webtiles) character file. Game seed: 17699749771953299109 19 handsome the Skirmisher (level 2, 0/23 HPs) Began as an Octopode Wanderer on Feb 1, 2019. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:01 (642 turns). handsome the Skirmisher (Octopode Wanderer) Turns: 642, Time: 00:01:03 Health: 0/23 AC: 1 Str: 10 XL: 2 Next: 75% Magic: 3/3 EV: 9 Int: 14 God: Gold: 62 SH: 7 Dex: 12 Spells: 3/3 levels left rFire . . . SeeInvis . c - +0 hand axe rCold . . . Gourm . d - +0 shield rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +2 shortbow c - a +0 hand axe (weapon) Missiles b - 23 arrows Armour d - a +0 shield (worn) Scrolls i - a scroll of enchant weapon {unknown} j - a scroll of identify {unknown} k - a scroll of teleportation {unknown} Potions e - a potion of haste {unknown} g - a potion of degeneration {unknown} h - 2 potions of cancellation {unknown} Comestibles f - 4 rations l - a chunk of flesh Skills: * Level 4.4 Fighting + Level 1.0 Bows * Level 0.5 Dodging + Level 1.4 Stealth * Level 1.4 Shields + Level 1.0 Spellcasting Level 1.0 Necromancy Level 1.0 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The jackal barely misses you. The jackal bites you. You hit the jackal. You kill the jackal! Your shield prevents you from hitting the jackal. You block the jackal's attack. x2 You hit the jackal. You grab the jackal. The jackal is almost dead. You barely miss the jackal. You constrict the jackal, but do no damage. The jackal closely misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is almost dead. You closely miss the jackal. You constrict the jackal. You kill the jackal! The jackal barely misses you. The jackal closely misses you. The jackal bites you. You die... #.....# #.....# ###.....#### ...........# #.....[..# #........# #....÷...# #####........# #.....######@# #.....####..†h$.# #####........+....$.# .........#####......# .........# ######.# .........# .# #####....# # # ###### You could see a jackal. Vanquished Creatures A giant cockroach (D:1) 2 goblins 2 hobgoblins (D:1) 3 jackals (D:2) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:2) 7 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | handsome the Octopode Wanderer began the quest for the Orb. 0 | D:1 | handsome set off with the following items: a +2 shortbow, | 23 arrows, a +0 hand axe, a +0 shield, a ration 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 2/2 94 | D:1 | Reached XP level 2. HP: 17/22 MP: 3/3 642 | D:2 | Slain by a jackal Vault maps used: D:1: onia_arrival_larder D:2: first_ration, uniq_terence Action || total -------------------------++------- Melee: Hand axe || 29 Constrict || 9 Tentacles || 6 Stab: Sleeping || 6 Dodge: Dodged || 9 Block: Shield || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 19 | 9 | 32.1 | 12 | 7 | 36.8 +---------+---------+-------+---------+---------+------- D:1 | 10 | 9 | 47.4 | 7 | 7 | 50.0 D:2 | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------