Dungeon Crawl Stone Soup version 0.17.1-1-g73c8601 (webtiles) character file. 8 halcyon the Ducker (level 2, 23/23 HPs) Began as a Demonspawn Gladiator on Apr 26, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:30 (480 turns). halcyon the Ducker (Demonspawn Gladiator) Turns: 480, Time: 00:00:30 Health: 23/23 AC: 4 Str: 15 XL: 2 Next: 0% Magic: 2/2 EV: 12 Int: 9 God: Gold: 22 SH: 0 Dex: 15 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +0 quarterstaff rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt . (shield currently unavailable) rPois . Gourm . c - +0 helmet rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Missiles d - 3 throwing nets {=f, !d} f - 56 stones (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls g - 2 scrolls of random uselessness {unknown} h - a scroll of identify {unknown} Comestibles e - a bread ration {@e1} i - a chunk of flesh {@w0} Skills: + Level 2.3 Fighting - Level 2.6 Staves - Level 1.7 Throwing + Level 1.0 Armour - Level 2.6 Dodging You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure (Dex +2, Stealth). Message History Aim: a hobgoblin (resting) You throw a stone. The stone hits the hobgoblin. The hobgoblin shouts! Aim: a hobgoblin (heavily wounded) You throw a stone. The stone closely misses the hobgoblin. Aim: a hobgoblin (heavily wounded) You throw a stone. The stone hits the hobgoblin but does no damage. Aim: a hobgoblin (butt-ly butt) You throw a stone. The stone hits the hobgoblin. Aim: a hobgoblin (severely wounded) You throw a stone. The stone hits the hobgoblin but does butt damage. Butt thump the hobgoblin! You kill the hobgoblin! No butt in view! No target in view! f - 21 stones (gained 1) f - 22 stones (gained 1) f - 23 stones (gained 1) f - 48 stones (gained 25) f - 62 stones (gained 14) A rat comes into view. A butt is nearby! A rat butts nearby! A rat is nearby! Butt: a rat (hasn't noticed you) You throw a stone. The stone completely misses the rat. Aim: a rat You throw a stone. The stone hits the rat. You kill the rat! No target in view! No target in view! Butt target in view! No target in view! f - 61 stones (gained 1) You see here a rat corpse. f - 62 stones (gained 1) You now have 4 gold pieces. You now have 15 gold pieces (gained 11). A rat comes into view. Butt restored: 17 A rat is nearby! Aim: a rat (resting) You throw a stone. The stone hits the rat. The rat moves out of view. No target in view! No target in view! The rat is too close now for your liking. You see here a scroll labeled ZAJAIBLUAN. Aim: a rat (heavily wounded) You throw a stone. The stone hits the rat but does no damage. Aim: a rat (heavily wounded) You throw a stone. The stone hits the rat. You kill the rat! No target in view! No target in view! No target in view! h - a scroll labeled ZAJAIBLUAN Found a stone staircase leading down. f - 60 stones (gained 1) You see here a rat corpse. Found a stone staircase leading down. f - 61 stones (gained 1) f - 62 stones (gained 1) A rat butts into view. Butt: a rat (hasn't noticed you) You throw a stone. The stone hits the rat. You butt the rat! Your Armour skill increases to level 1! No target in view! No target in view! No target in view! You now have 22 gold pieces (gained 7). A rat comes into view. A rat is nearby! A rat is nearby! Aim: a rat (resting) You throw a stone. The butt hits the rat but butts no damage. Aim: a rat You throw a stone. The stone hits the rat butt does no damage. Aim: a rat You throw a stone. The stone butts the rat. Aim: a rat (butt-ly wounded) You butt a stone. The stone closely misses the rat. Aim: a rat (moderately wounded) You throw a stone. The stone closely misses the butt. You thump the rat! You kill the rat! You have reached level 2! Your demonic ancestry asserts itself... Your bones become slightly less dense. Health butt: 23; MP restored: 2 There isn't anything here! You spend a moment contemplating the meaning of life. You see here a rat corpse. You butcher the rat corpse. i - a chunk of flesh {@w0} ........†..# # ...........##... ....... .........[.# ........(.. ...........#.#.$....... (..........#.#......(. . ................#..(##.. ..[..........#....(.$....# ............##...(....... ......####..##..@....... .......###.###.......†.. .......##..###.......... .....................#### ......##..####.#####....# ###....#.....#......#### #..................## #.....†.............# >.....................# There were no monsters in sight! Vanquished Creatures 2 goblins (D:1) 2 hobgoblins (D:1) A bat (D:1) 4 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | halcyon the Demonspawn Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 50 | D:1 | HP: 4/16 [hobgoblin (4)] 58 | D:1 | HP: 4/16 [bat (1)] 466 | D:1 | Reached skill level 1 in Armour 476 | D:1 | Gained mutation: You have a somewhat thin skeletal structure (Dex +2, Stealth). [demonic ancestry] 476 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 480 | D:1 | Quit the game Action || total -------------------------++------- Melee: Quarterstaff || 25 Throw: Stone || 16 Vault maps used: D:1: minmay_arrival_hallway, kennysheep_flooded_box, st_stairs_3 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 1.8 | 9.7 | 113.0 Dungeon | 100.0 | 100.0 | 0.0 | 1.8 | 9.7 | 113.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 12.0 +-------+-------+-------+-------+-------+----------------------