Dungeon Crawl Stone Soup version 0.17.0-26-gececa24 (console) character file. 109 gw the Insei (level 4, 24/24 HPs) Began as a Vine Stalker Monk on Nov 21, 2015. Starved to death ... on level 3 of the Dungeon. The game lasted 00:05:11 (3428 turns). gw the Insei (Vine Stalker Monk) Turns: 3428, Time: 00:05:11 Health: 24/24 AC: 8 Str: 14 XL: 4 Next: 89% Magic: 5/5 EV: 12 Int: 10 God: Gold: 168 SH: 0 Dex: 19 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . n - +0 ring mail rNeg + . . SustAt . (no shield) rPois . Gourm . j - +2 helmet rElec . Spirit + (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) i - ring of positive energy @: fainting, not resistant to hostile enchantments, unstealthy A: fangs 2, agile 1, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were on level 3 of the Dungeon. You were fainting. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 168 gold pieces. Inventory: Missiles h - 37 stones (quivered) Armour j - a +2 helmet (worn) n - a +0 ring mail (worn) Jewellery i - a ring of positive energy (left hand) Wands a - a wand of lightning (0) Scrolls c - 2 scrolls of enchant armour e - 2 scrolls of remove curse g - 2 scrolls of identify {unknown} Potions d - a potion of curing f - 2 potions of flight Comestibles b - a bread ration k - 2 beef jerkies l - a meat ration Skills: + Level 3.1 Fighting + Level 1.8 Throwing + Level 2.8 Dodging - Level 2.4 Stealth * Level 4.9 Unarmed Combat You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Kikubaaqudgha Trog Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. You are agile. (Dex +2) Message History ATTACK MOVE TO (-1,0) ATTACK MOVE TO (0,-1) ATTACK MOVE TO (-1,0) ATTACK MOVE TO (0,-1) ATTACK MOVE TO (-1,0) ATTACK MOVE TO (0,-1) ATTACK MOVE TO (-1,0) ATTACK MOVE TO (0,-1) ATTACK MOVE TO (-1,0) ATTACK MOVE TO (0,-1) You lose consciousness! You can move again. ATTACK MOVE TO (-1,0) ATTACK MOVE TO (0,-1) ATTACK MOVE TO (-1,0) ATTACK MOVE TO (0,-1) ATTACK MOVE TO (-1,0) ATTACK MOVE TO (0,-1) You have starved to death. You die... ... #.# ######## #.# ###....## #.# ##.......## #.# #.).......# #.# ##....#....# #.# #.)..###...#### #.##### #.._.#y#......# #...).. #.)..###f..##.# ##..### #....#....##.# #..# #.........#..#### #..### ##)......##.....# #..... ###....#######.# ##.### ###### #.# #.# ##.####.# #...#...# #.......# You could see a moth of wrath. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.1 | 0.2 | 1.2 | 3046.0 Dungeon | 100.0 | 100.0 | 0.1 | 0.2 | 1.2 | 3046.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 52.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 52.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures An orc wizard (D:3) 3 adders 2 worms 2 giant geckos (D:1) 2 orcs (D:3) 6 hobgoblins 3 jackals (D:2) 3 kobolds 2 bats (D:1) 2 giant cockroaches 3 giant newts 6 goblins 14 rats 49 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Vine Stalker Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 419 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/3 1081 | D:2 | Reached skill level 1 in Throwing 1081 | D:2 | Reached XP level 3. HP: 14/19 MP: 2/4 1343 | D:2 | Found an opulent altar of Gozag. 1777 | D:2 | Gained mutation: You evolve. [potion of beneficial mutation] 1875 | D:3 | Reached XP level 4. HP: 19/23 MP: 5/5 2197 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2430 | D:3 | Noticed a moth of wrath 2433 | D:3 | Found a bloodstained altar of Trog. 2586 | D:3 | Gained mutation: You are agile. (Dex +2) [evolution] 2586 | D:3 | Lost mutation: You evolve. [end of evolution] 3428 | D:3 | Starved to death Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 89 | 33 || 122 Throw: Stone | 41 | 13 || 54 Evoke: Wand | | 5 || 5 Use: Scroll | 8 | || 8 Potion | 7 | || 7 Stab: Sleeping | 8 | 3 || 11 Eat: Chunk | 3 | 2 || 5 Vault maps used: D:1: grunt_arrival_crossed_arrows D:2: nicolae_gozag_seed_capital D:3: nicolae_overflow_hidden_temple, tgw_trog, minmay_door_square, minmay_misc_feat_secret_circle