Dungeon Crawl Stone Soup version 0.17.0-26-gececa24 (console) character file. 90 gw the Insei (level 4, -2/24 HPs) Began as a Vine Stalker Monk on Nov 20, 2015. Slain by Terence ... wielding a +2 morningstar of draining (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:36 (1529 turns). gw the Insei (Vine Stalker Monk) Turns: 1529, Time: 00:01:36 Health: -2/24 AC: 6 Str: 14 XL: 4 Next: 56% Magic: 0/5 EV: 11 Int: 10 God: Gold: 80 SH: 0 Dex: 17 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . h - +0 ring mail rNeg . . . SustAt + (no shield) rPois . Gourm . a - +0 helmet rElec . Spirit + (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) g - ring of sustain attributes (curse) @: heavily drained, not resistant to hostile enchantments, very unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Missiles j - 34 stones (quivered) Armour a - a +0 helmet (worn) h - a +0 ring mail (worn) Jewellery g - a cursed ring of sustain attributes (left hand) Comestibles b - 2 bread rations d - 2 slices of pizza f - 4 fruits Skills: + Level 3.0(1.3) Fighting + Level 1.5(0.0) Throwing + Level 2.9(1.3) Dodging - Level 2.4(0.7) Stealth * Level 4.8(3.0) Unarmed Combat You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History Throwing (i - inventory): j - 36 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a morningstar of draining and wearing a chain mail (moderately wounded) You throw a stone. The stone hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. FLEEEEING! MOVING TO (1,0) FLEEEEING! Attempting RANGED ATTACK TO (-2,0) Throwing (i - inventory): j - 35 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a morningstar of draining and wearing a chain mail (moderately wounded) You throw a stone. The stone completely misses Terence. FLEEEEING! MOVING TO (1,0) Terence hits you with a morningstar of draining. You feel drained. You die... #..?... #.######.># .(... #.# #### .().. #.# #...# #.# #...# #.# #.(.# #.# #...# #.# #.########.# #((..@f....# ############ You could see Terence. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.2 | 0.9 | 2.1 | 1581.0 Dungeon | 100.0 | 100.0 | 0.2 | 0.9 | 2.1 | 1581.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 64.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 64.5 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures Robin (D:2) 3 adders (D:2) A worm (D:2) A giant gecko (D:1) 2 ball pythons 5 bats 2 giant cockroaches (D:1) 7 hobgoblins 4 jackals (D:2) 4 kobolds 2 quokkas (D:2) 2 giant newts 12 goblins 2 rats (D:1) 48 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Vine Stalker Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 286 | D:1 | Reached XP level 2. HP: 13/16 MP: 3/3 564 | D:1 | Reached skill level 1 in Throwing 923 | D:2 | Reached XP level 3. HP: 11/19 MP: 1/4 1179 | D:2 | Noticed Robin 1190 | D:2 | Killed Robin 1190 | D:2 | Reached XP level 4. HP: 7/23 MP: 3/5 1468 | D:2 | Found a faded altar to an unknown god. 1505 | D:2 | Noticed Terence 1529 | D:2 | HP: 1/24 [Terence/morningstar of draining (5)] 1529 | D:2 | Slain by Terence Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 121 | 41 || 162 Throw: Stone | 25 | 16 || 41 Use: Scroll | 3 | || 3 Potion | 1 | || 1 Stab: Sleeping | 3 | || 3 Eat: Chunk | 1 | 1 || 2 Vault maps used: D:1: scummos_arrival_forest, kennysheep_small_spiral D:2: first_bread, ecumenical_altar_2, item_on_display_a, uniq_terence, uniq_iyjb, uniq_crazy_yiuf_cottage, uniq_robin