Dungeon Crawl Stone Soup version 0.17.0-26-gececa24 (console) character file. 55 gw the Insei (level 3, -1/20 HPs) Began as a Vine Stalker Monk on Nov 20, 2015. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (805 turns). gw the Insei (Vine Stalker Monk) Turns: 805, Time: 00:01:30 Health: -1/20 AC: 5 Str: 13 XL: 3 Next: 93% Magic: 0/4 EV: 12 Int: 10 God: Gold: 75 SH: 0 Dex: 17 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . c - +0 ring mail rNeg + . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit + (no cloak) rCorr . Warding + (no gloves) rMut . Stasis . (no boots) MR ..... a - amulet of warding Stlth ++........ (no ring) (no ring) @: lethally poisoned (-1 -> -2), not resistant to hostile enchantments, unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Missiles d - 43 stones (quivered) Armour c - a +0 ring mail (worn) Jewellery a - an amulet of warding (around neck) Scrolls e - 3 scrolls of remove curse Comestibles b - a bread ration g - a meat ration Skills: + Level 3.0 Fighting + Level 1.1 Throwing + Level 2.7 Dodging - Level 2.4 Stealth * Level 4.6 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History You feel sick. The adder misses you. The adder barely misses you. ATTACKING (0,-1) You closely miss the adder. The adder is almost dead. The adder closely misses you. x2 The adder barely misses you. ATTACKING (0,-1) You closely miss the adder. The adder is almost dead. The adder bites you but does no damage. The adder closely misses you. ATTACKING (0,-1) You miss the adder. The adder is almost dead. The adder barely misses you. The adder bites you but does no damage. The adder closely misses you. ATTACKING (0,-1) You punch the adder! You kill the adder! The adder bites you. You die... ...##.......#### ................ ...#...<.###..## ## .#.......#...... .# .....#...#.######.## >.................. .###.#.#.#####.#.(### .###.#.#.# #.#%S..# )#...#.#.# #.#f.# %%...#.#.#####.#.## .#.............#.##<#.. ####.................... ####................. #................. #................. ##########.....##. #.....# You could see an adder. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.8 | 2.0 | 1146.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.8 | 2.0 | 1146.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 39.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 39.5 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures A gnoll (D:1) 2 adders (D:2) 3 bats 4 goblins (D:1) 4 hobgoblins 6 kobolds A quokka (D:2) A giant gecko (D:1) A giant newt (D:1) 8 rats 31 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Vine Stalker Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 126 | D:1 | Reached XP level 2. HP: 14/16 MP: 0/3 404 | D:1 | Reached XP level 3. HP: 14/19 MP: 4/4 737 | D:2 | Reached skill level 1 in Throwing 801 | D:2 | HP: 1/20 [poisoned by an adder] 805 | D:2 | Slain by an adder Action || total -------------------------++------- Melee: Unarmed || 103 Throw: Stone || 48 Use: Scroll || 4 Potion || 2 Stab: Sleeping || 1 Vault maps used: D:1: dpeg_arrival_long_road D:2: hex_intersection, led_sif_pool