Dungeon Crawl Stone Soup version 0.17.0-26-gececa24 (console) character file. 19 gw the Vexing (level 2, 0/14 HPs) Began as a Deep Elf Arcane Marksman on Nov 19, 2015. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:00:51 (926 turns). gw the Vexing (Deep Elf Arcane Marksman) Turns: 926, Time: 00:00:51 Health: 0/14 AC: 6 Str: 8 XL: 2 Next: 55% Magic: 1/7 EV: 12 Int: 17 God: Gold: 20 SH: 2 Dex: 14 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Clarity . f - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, very unstealthy A: icy blue scales 1, large bone plates 1, frail 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +0 shortbow b - a +0 dagger (weapon) Missiles d - 41 arrows Armour f - a +0 leather armour (worn) Books c - a book of Debilitation Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Inner Flame Hexes/Fire 3 e - Cause Fear Hexes 4 f - Leda's Liquefaction Hexes/Earth 4 Comestibles e - 3 bread rations Skills: + Level 1.0 Fighting + Level 0.0 Short Blades + Level 2.3 Bows + Level 2.6 Dodging * Level 2.6 Spellcasting + Level 4.2 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in icy blue scales (AC +1). You are partially covered in large bone plates (AC +2, SH +2). You are frail (-10% HP). Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 85%) You miscast Corona. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal closely misses you. The jackal closely misses you. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 85%) The jackal is outlined in light. The jackal bites you but does no damage. ATTACKING (-1,0) You hit the jackal. The jackal is almost dead. The jackal bites you. You die... #.## ....## #..... . #.#.#.##### ... #.........####..... #.......rhe....... #?......r###...... #....%..<......... #.......r...#..... #..........## ### #......##....# #...#..# ###... #..$.... .... .....#.#.# ... You could see a quokka, a jackal and a rat. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.1 | 1.6 | 1.9 | 912.5 Dungeon | 100.0 | 100.0 | 0.1 | 1.6 | 1.9 | 912.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 14.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 14.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures 2 giant cockroaches 3 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:2) 3 bats (D:1) 2 giant newts A kobold (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Deep Elf Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 358 | D:1 | Reached skill level 1 in Fighting 382 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/7 841 | D:1 | Gained mutation: You are partially covered in large bone plates (AC +2, SH +2). [potion of mutation] 841 | D:1 | Gained mutation: You are partially covered in icy blue scales (AC +1). [potion of mutation] 841 | D:1 | Gained mutation: You are frail (-10% HP). [potion of mutation] 926 | D:2 | Slain by a jackal Action || total -------------------------++------- Melee: Club || 4 Dagger || 41 Fire: Shortbow || 22 Cast: Corona || 24 Use: Potion || 2 Scroll || 1 Stab: Sleeping || 1 Vault maps used: D:1: dpeg_arrival_tiny_f D:2: ecumenical_altar_2