Dungeon Crawl Stone Soup version 0.17.0-25-gefc9c12 (console) character file. 0 gw the Ducker (level 1, 10/10 HPs) Began as a Felid Chaos Knight on Nov 18, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:01:29 (4 turns). gw the Ducker (Felid Chaos Knight) Turns: 4, Time: 00:01:29 Health: 10/10 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 18 Int: 13 God: Xom [..*...] Gold: 0 SH: 0 Dex: 15 Spells: 0 memorised, 0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Clarity . (armour unavailable) rNeg . . . SustAt . (shield unavailable) rPois . Gourm . (helmet unavailable) rElec . Spirit . (cloak unavailable) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: quick, not resistant to hostile enchantments, unstealthy A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Comestibles a - a meat ration Skills: + Level 3.0 Fighting + Level 3.2 Dodging * Level 3.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Can't find anything matching that. Okay, then. UNIGNORING hobgoblin. IGNORING hobgoblin. Search for what [Enter for "@corpse$&&!!rott&&!!skel&&!!inedible&&!!mutagenic&&!!forbidden", or ? for help]? @corpse$&&!!rott&&!!skel&&!!inedible&&!!mutagenic&&!!forbidden Can't find anything matching that. Okay, then. UNIGNORING hobgoblin. IGNORING hobgoblin. Search for what [Enter for "@corpse$&&!!rott&&!!skel&&!!inedible&&!!mutagenic&&!!forbidden", or ? for help]? @corpse$&&!!rott&&!!skel&&!!inedible&&!!mutagenic&&!!forbidden Can't find anything matching that. Okay, then. UNIGNORING hobgoblin. IGNORING hobgoblin. Search for what [Enter for "@corpse$&&!!rott&&!!skel&&!!inedible&&!!mutagenic&&!!forbidden", or ? for help]? @corpse$&&!!rott&&!!skel&&!!inedible&&!!mutagenic&&!!forbidden Can't find anything matching that. Okay, then. UNIGNORING hobgoblin. Infinite lua loop detected, aborting. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #####.. .# ..... .# # #######g.# #.#.....#..# #.#..<..#..# #.#.....#..# #.#....[#.... # ##''h## .## #...)......# #######....# ##### You could see a hobgoblin (wandering). Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.1 | 3366.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.1 | 3366.0 +-------+-------+-------+-------+-------+---------------------- Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Felid Chaos Knight began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 4 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_windows_large_door