Dungeon Crawl Stone Soup version 0.17.0-24-gcfadda4 (console) character file. 8 gw the Cudgeler (level 2, 14/26 HPs) Began as a Deep Dwarf Gladiator on Nov 18, 2015. Quit the game on level 2 of the Dungeon. The game lasted 00:02:45 (104 turns). gw the Cudgeler (Deep Dwarf Gladiator) Turns: 104, Time: 00:02:45 Health: 14/26 AC: 0 Str: 18 XL: 2 Next: 0% Magic: 2/2 EV: 15 Int: 8 God: Gold: 10 SH: 0 Dex: 13 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . (weapon currently unavailable) rCold . . . Clarity . (armour currently unavailable) rNeg . . . SustAt . (shield currently unavailable) rPois . Gourm . (helmet currently unavailable) rElec . Spirit . (cloak currently unavailable) rCorr . Warding . (gloves currently unavailable) rMut . Stasis . (boots currently unavailable) MR ..... (no amulet) Stlth +......... (ring currently unavailable) (ring currently unavailable) @: pig-form, non-regenerating, very quick, not resistant to hostile enchantments, very unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You were on level 2 of the Dungeon. You were not hungry. You were a filthy swine. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 flail (melded) Missiles d - 3 throwing nets Armour b - a +0 leather armour (melded) c - a +0 helmet (melded) Wands e - a wand of heal wounds (5) Scrolls g - a scroll of teleportation {unknown} h - a scroll of blinking {unknown} Comestibles f - a bread ration Skills: + Level 2.0 Fighting * Level 3.3 Maces & Flails - Level 1.7 Throwing + Level 0.2 Armour - Level 3.2 Dodging + Level 0.3 Evocations You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History ATTACK MOVE TO (-1,-1) Really attack barehanded? Okay, then. ATTACK MOVE TO (-1,-1) Really attack barehanded? Okay, then. ATTACK MOVE TO (-1,-1) Really attack barehanded? Okay, then. ATTACK MOVE TO (-1,-1) Really attack barehanded? Okay, then. ATTACK MOVE TO (-1,-1) Really attack barehanded? Okay, then. ATTACK MOVE TO (-1,-1) Really attack barehanded? Okay, then. Infinite lua loop detected, aborting. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) * , , # # ** * #.#. , , , * #.#.#* * ** , ##..#.## *, #.#...##<###### #.....l.......# * ###....h..###.# * #.....g.# , *#.......... , ..............# * * , ###........#### #......... , * ##.#####.## .. .# * * You could see Ijyb and a giant gecko. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.5 | 0.0 | 0.2 | 2198.0 Dungeon | 100.0 | 100.0 | 0.5 | 0.0 | 0.2 | 2198.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 6.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures A giant gecko (D:1) A goblin (D:1) A hobgoblin (D:1) A ball python (D:1) 2 kobolds (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Deep Dwarf Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 98 | D:1 | Reached XP level 2. HP: 17/26 MP: 2/2 100 | D:2 | Noticed Ijyb 104 | D:2 | Quit the game Action || total -------------------------++------- Melee: Flail || 34 Vault maps used: D:1: dpeg_arrival_round_a, minmay_misc_feat_chi, nrook_loot_triangle, glass_columns_c D:2: led_sif_pool, uniq_iyjb