Dungeon Crawl Stone Soup version 0.17.0-24-gcfadda4 (console) character file. 4 gw the Caller (level 1, 0/14 HPs) Began as a Human Summoner on Nov 17, 2015. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (281 turns). gw the Caller (Human Summoner) Turns: 281, Time: 00:00:18 Health: 0/14 AC: 2 Str: 8 XL: 1 Next: 66% Magic: 0/3 EV: 12 Int: 15 God: Gold: 8 SH: 0 Dex: 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were very full. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Missiles d - 19 stones (quivered) Armour a - a +0 robe (worn) Potions c - a potion of curing {unknown} Books b - a book of Callings Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 Skills: + Level 0.8 Fighting + Level 0.4 Armour - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You throw a stone. The stone hits the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you but does no damage. Attempting RANGED ATTACK TO (1,-1) Throwing (i - inventory): d - 21 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (severely wounded) You throw a stone. The stone closely misses the jackal. The jackal bites you. The jackal bites you. Attempting RANGED ATTACK TO (1,-1) Throwing (i - inventory): d - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You throw a stone. The stone barely misses the jackal. The jackal bites you but does no damage. The jackal bites you. You die... ......( ....... ....... ....... ....... h...... ####h...... ##############rrphb..... .#.P.#P<.#..P#.######### P#...#...#..P#.# ###'###'###'##.# .............#.# .............'.# .............### ###'###'###'## .#...#...#...# You could see 3 jackals, a bat, a friendly quokka and a friendly rat. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.8 | 2.0 | 358.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.8 | 2.0 | 358.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | -nan | 100.0 | -nan | 100.0 | 6.0 Dungeon | 100.0 | -nan | 100.0 | -nan | 100.0 | 6.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures (collateral kills) A giant cockroach (D:1) 5 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Human Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 281 | D:1 | Slain by a jackal Action || total -------------------------++------- Throw: Stone || 8 Cast: Summon Small Mamm || 14 Eat: Bread ration || 1 Vault maps used: D:1: dpeg_arrival_prison