Dungeon Crawl Stone Soup version 0.17.0-24-gcfadda4 (console) character file. 25 gw the Vexing (level 3, -3/24 HPs) Began as a Human Enchanter on Nov 17, 2015. Slain by a hobgoblin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (1758 turns). gw the Vexing (Human Enchanter) Turns: 1758, Time: 00:02:27 Health: -3/24 AC: 4 Str: 8 XL: 3 Next: 20% Magic: 0/6 EV: 11 Int: 16 God: Gold: 52 SH: 0 Dex: 13 Spells: 3 memorised, 0 levels left rFire . . . SeeInvis . b - -3 hunting sling (curse) rCold . . . Clarity . j - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . i - +0 pair of boots MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were near starving. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +1 dagger b - a cursed -3 hunting sling (weapon) Missiles e - 64 stones (quivered) o - 21 sling bullets Armour i - a +0 pair of boots (worn) j - a +0 leather armour (worn) Scrolls g - 2 scrolls of identify Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles d - a bread ration h - a slice of pizza m - 2 beef jerkies Skills: + Level 0.0 Fighting + Level 1.5 Short Blades + Level 0.8 Armour - Level 2.0 Dodging - Level 3.0 Stealth * Level 2.4 Spellcasting + Level 3.3 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 10% 1 #...... b - Ensorcelled Hibernat Hex/Ice #..... 24% 2 ###.... c - Confuse Hex ##...... 24% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History MOVING TO (4,1) The bat hits the bush but does no damage. The bat hits you but does no damage. MOVING TO (3,1) The bat hits you. The quokka twitches its whiskers. The hobgoblin barely misses you. The bat hits you but does no damage. MOVING TO (2,1) The bat hits you but does no damage. MOVING TO (1,1) The bat hits you but does no damage. The bat closely misses you. The bat hits you. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - hobgoblin, p - quokka Aim: a hobgoblin (moderately wounded, chance to defeat MR: 83%) The hobgoblin is outlined in light. The quokka stops glowing. The bat closely misses you. The bat hits you. The hobgoblin hits you. You die... #..P......P....... #...$......[..... #............... #..P......P...# ##..........%.. #...P..P...# ## ##........# .. ###.rggg##.# ##..rbp..# #######.# .+ # You could see a quokka, 2 hobgoblins, a goblin, a bat and a rat. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.2 | 2.0 | 1.9 | 1081.5 Dungeon | 100.0 | 100.0 | 0.2 | 2.0 | 1.9 | 1081.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 18.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 18.5 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures A giant gecko (D:1) A ball python (D:1) 5 bats (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 4 kobolds (D:1) 4 giant newts (D:1) 2 goblins (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Human Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 400 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 404 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1262 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/6 1330 | D:1 | Learned a level 3 spell: Confuse 1758 | D:2 | HP: 1/24 [bat (1)] 1758 | D:2 | Slain by a hobgoblin Action || total -------------------------++------- Melee: Dagger || 65 Fire: Hunting sling || 12 Throw: Stone || 24 Cast: Corona || 20 Ensorcelled Hiber || 12 Confuse || 3 Use: Scroll || 3 Potion || 2 Stab: Sleeping || 7 Eat: Chunk || 3 Vault maps used: D:1: dpeg_arrival_chambers_temple_mockup D:2: amethyst_overflow_temple_binary, minmay_misc_feat_plants