Dungeon Crawl Stone Soup version 0.17.0-24-gcfadda4 (console) character file. 9 gw the Vexing (level 1, -1/14 HPs) Began as a Demigod Enchanter on Nov 17, 2015. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:41 (662 turns). gw the Vexing (Demigod Enchanter) Turns: 662, Time: 00:00:41 Health: -1/14 AC: 3 Str: 11 XL: 1 Next: 86% Magic: 1/5 EV: 12 Int: 19 God: Gold: 11 SH: 0 Dex: 16 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Clarity . b - +1 robe rNeg . . . SustAt + (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, unstealthy A: high mp 1, sustain attributes a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls f - a scroll of remove curse {unknown} Potions g - a potion of flight {unknown} Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles d - a bread ration Skills: + Level 1.1 Short Blades + Level 0.3 Armour - Level 1.7 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting + Level 2.8 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 8% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic (+10% MP). Your attributes are resistant to harm. Message History The jackal barks! You hit the jackal but do no damage. The jackal stops glowing. The jackal bites you but does no damage. x2 Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 83%) The jackal is outlined in light. The jackal bites you but does no damage. ATTACKING (1,0) You hit the jackal. You kill the jackal! Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 83%) The jackal barely resists. The jackal bites you. You die... ##......####...#.... #...#........#.#... #.#...####..#...... #.#.### #.......... # #.#.# #.........# ###.#.#.#####....#..... ........%..%...#....... .........###%..#....... .........bph........... .........###..#)....... ....................... ...........#..##....... .....#.>.###.#. ..(%... .......### #(......(... ....... #.......$... #........... ....(.. You could see a jackal and a bat. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 4.8 | 1.1 | 710.0 Dungeon | 100.0 | 100.0 | 0.0 | 4.8 | 1.1 | 710.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 13.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures 3 hobgoblins (D:1) A goblin (D:1) A jackal (D:1) A kobold (D:1) 4 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Demigod Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 269 | D:1 | Reached skill level 1 in Short Blades 662 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Dagger || 39 Throw: Stone || 8 Cast: Corona || 19 Vault maps used: D:1: minmay_arrival_jagged