Dungeon Crawl Stone Soup version 0.17.0-24-gcfadda4 (console) character file. 64 gw the Cudgeler (level 3, 18/32 HPs) Began as a Deep Dwarf Gladiator on Nov 17, 2015. Starved to death ... on level 2 of the Dungeon. The game lasted 00:10:19 (1984 turns). gw the Cudgeler (Deep Dwarf Gladiator) Turns: 1984, Time: 00:10:19 Health: 18/32 AC: 6 Str: 21 XL: 3 Next: 91% Magic: 4/4 EV: 12 Int: 4 (8) God: Gold: 101 SH: 0 Dex: 14 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +2 flail rCold . . . Clarity . p - +0 ring mail rNeg . . . SustAt . (no shield) rPois . Gourm . c - +0 helmet rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) j - +3 ring of strength @: fainting, non-regenerating, drained, not resistant to hostile enchantments, very unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You were on level 2 of the Dungeon. You were fainting. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons a - a +2 flail (weapon) Missiles b - 14 bolts d - 3 throwing nets Armour c - a +0 helmet (worn) p - a +0 ring mail (worn) Jewellery j - a +3 ring of strength (left hand) Wands e - a wand of heal wounds (5) Scrolls l - a scroll of remove curse Potions n - a potion of agility Comestibles f - a bread ration Skills: + Level 2.2(2.1) Fighting * Level 3.8(3.6) Maces & Flails - Level 1.7(1.6) Throwing + Level 2.0(1.9) Armour - Level 3.2(3.1) Dodging - Level 1.3(1.2) Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History You see here 11 stones. Attempting RANGED ATTACK TO (2,-2); Help; Fight failed MOVING TO (-4,-1) You see here 18 stones. ATTACK MOVE TO (1,-1) You see here 11 stones. Attempting RANGED ATTACK TO (2,-2); Help; Fight failed MOVING TO (-4,-1) You see here 18 stones. ATTACK MOVE TO (1,-1) You see here 11 stones. Attempting RANGED ATTACK TO (2,-2); Help; Fight failed MOVING TO (-4,-1) You see here 18 stones. ATTACK MOVE TO (1,-1) You see here 11 stones. Attempting RANGED ATTACK TO (2,-2); Help; Fight failed MOVING TO (-4,-1) You have starved to death. You die... ### #~~..# , ..# #~~..# ..# #~~..#, , ..# #~~..##+## , ..# #~~g...).#, ..########### ~~~g....# ..#<........# #~~~~~~~# , ..#########.#####(~~~~~~# + ........# #....(g(####~~~ ........# #.#####.######~ ......#%###.............. , ............>....#######. * ........###...%..# ..........#......# , ..........#......# , ).........#..###.# , .......#..#..# #.# You could see 2 goblins. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.8 | 4232.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.8 | 4232.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 46.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 46.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures 2 adders (D:2) A worm (D:2) A giant gecko (D:2) 3 bats (D:2) 2 goblins 6 hobgoblins 4 jackals (D:1) 2 giant newts (D:1) 4 kobolds 19 rats 44 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Deep Dwarf Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 166 | D:1 | Reached XP level 2. HP: 20/26 MP: 2/2 175 | D:1 | Reached skill level 1 in Armour 352 | D:1 | Reached skill level 1 in Evocations 694 | D:2 | Reached XP level 3. HP: 30/32 MP: 3/3 1984 | D:2 | Starved to death Action || total -------------------------++------- Melee: Flail || 110 Use: Scroll || 5 Potion || 4 Eat: Chunk || 1 Vault maps used: D:1: erik_arrival_orb_chamber D:2: kennysheep_goblin_castle, uniq_crazy_yiuf_cottage