Dungeon Crawl Stone Soup version 0.17.0-24-gcfadda4 (console) character file. 21 gw the Vexing (level 2, -1/21 HPs) Began as a Vampire Enchanter on Nov 17, 2015. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:16 (869 turns). gw the Vexing (Vampire Enchanter) Turns: 869, Time: 00:01:16 Health: -1/21 AC: 3 Str: 7 XL: 2 Next: 62% Magic: 0/5 EV: 12 Int: 17 God: Gold: 36 SH: 0 Dex: 14 Spells: 2 memorised, 3 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Clarity . b - +1 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: regenerating quickly, not resistant to hostile enchantments, fairly stealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were full. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles e - 24 stones (quivered) Armour b - a +1 robe (worn) Scrolls f - a scroll of identify {unknown} i - a scroll of fear {unknown} Potions d - a potion of blood g - a potion of haste {unknown} h - a potion of ambrosia {unknown} Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Skills: + Level 1.0 Fighting + Level 1.7 Short Blades + Level 0.0 Armour - Level 2.1 Dodging - Level 4.4 Stealth * Level 2.5 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 2% 1 #...... b - Ensorcelled Hibernat Hex/Ice #..... 14% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History The jackal bites you. ATTACKING (0,1) You hit the jackal but do no damage. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you but does no damage. ATTACKING (0,1) You hit the jackal but do no damage. You bite the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. The jackal barely misses you. The jackal misses you. ATTACKING (0,1) You hit the jackal. You kill the jackal! The jackal bites you but does no damage. ATTACKING (0,1) You hit the jackal. The jackal is moderately wounded. The jackal stops glowing. The jackal misses you. The jackal bites you. You die... .........########..........##.... .#..............#................ ......###.......#.....#.......... ......# #.............#.........# ......# #####.............#+#.... ......# #..........####.###.. ################.......+......... .......#.......#.......####.##### ...............#V#####+#......... ...............#hh...........#... ..##.........................#... ..##............................. ..##............[.......)####.... ..##........###.....#....####.... ..##.......## #...........(...... ..#####....# #..........##.....# ..# #......# #.................# You could see 2 jackals. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.0 | 1.7 | 2.1 | 1391.0 Dungeon | 100.0 | 100.0 | 1.0 | 1.7 | 2.1 | 1391.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 30.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 30.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures 5 bats (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) A jackal (D:1) 3 giant newts (D:1) 4 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 240 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 294 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 699 | D:1 | Reached skill level 1 in Fighting 867 | D:1 | HP: 1/21 [jackal (2)] 869 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Dagger || 42 Throw: Stone || 8 Cast: Corona || 15 Ensorcelled Hiber || 9 Stab: Sleeping || 8 Eat: Corpse || 8 Vault maps used: D:1: dpeg_arrival_chase