Dungeon Crawl Stone Soup version 0.17.0-24-gcfadda4 (console) character file. 38 gw the Ducker (level 3, 0/17 HPs) Began as a Felid Monk on Nov 16, 2015. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:57 (965 turns). gw the Ducker (Felid Monk) Turns: 965, Time: 00:00:57 Health: 0/17 AC: 1 Str: 7 XL: 3 Next: 25% Magic: 4/4 EV: 19 Int: 11 God: Gold: 34 SH: 0 Dex: 15 (19) Spells: 0 memorised, 2 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Clarity . (armour unavailable) rNeg . . . SustAt . (shield unavailable) rPois . Gourm . (helmet unavailable) rElec . Spirit . (cloak unavailable) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: quick, not resistant to hostile enchantments, fairly stealthy A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 2 of the Dungeon. You were very full. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Scrolls c - 3 scrolls of identify h - a scroll of fog j - a scroll of teleportation Comestibles a - a meat ration i - a slice of pizza Skills: + Level 3.4 Fighting + Level 4.5 Dodging - Level 2.6 Stealth * Level 4.5 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Terence shouts! You scratch Terence. Your bite misses Terence. Terence is lightly wounded. Terence hits you with a hand axe. ATTACKING (0,-1) You barely miss Terence. Terence is lightly wounded. Terence completely misses you. ATTACKING (0,-1) You scratch Terence. You bite Terence. Terence is moderately wounded. ATTACKING (0,-1) You scratch Terence. Terence is heavily wounded. Terence hits you with a hand axe. ATTACKING (0,-1) You scratch Terence. Terence is severely wounded. Terence hits you with a hand axe. You die... ..... # #..# .##. ####.<# #$.. #.....###..# ####.........# .....>....<..# ......##.....# .%.##.###@).## ........%h#...# . ......).#.#.# .......##.#... #..#.##. ## ..[. .. #.# ..# .. .. ... You could see Terence. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.4 | 0.5 | 2.5 | 989.5 Dungeon | 100.0 | 100.0 | 0.4 | 0.5 | 2.5 | 989.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 27.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 27.5 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures An ooze (D:1) 2 worms (D:2) 2 giant cockroaches (D:1) 5 hobgoblins 3 bats (D:1) 2 giant newts 6 goblins 3 kobolds (D:1) 6 rats 30 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Felid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 176 | D:1 | Reached XP level 2. HP: 14/14 MP: 3/3 807 | D:2 | Reached XP level 3. HP: 15/17 MP: 4/4 959 | D:2 | Noticed Terence 965 | D:2 | Slain by Terence Action || total -------------------------++------- Melee: Unarmed || 74 Use: Scroll || 7 Potion || 2 Stab: Sleeping || 8 Eat: Chunk || 7 Vault maps used: D:1: dpeg_arrival_simpleton_b, corexii_hall_statues_x, minmay_crystal_water, glass_columns_c D:2: nicolae_overflow_hidden_temple, first_bread, moated_statue, uniq_terence