Dungeon Crawl Stone Soup version 0.17.0-24-gcfadda4 (console) character file. 35 gw the Ducker (level 3, -1/17 HPs) Began as a Felid Monk on Nov 16, 2015. Slain by a worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (1402 turns). gw the Ducker (Felid Monk) Turns: 1402, Time: 00:00:46 Health: -1/17 AC: 1 Str: 7 XL: 3 Next: 17% Magic: 4/4 EV: 20 Int: 11 God: Gold: 32 SH: 0 Dex: 19 Spells: 0 memorised, 2 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Clarity . (armour unavailable) rNeg . . . SustAt . (shield unavailable) rPois . Gourm . (helmet unavailable) rElec . Spirit . (cloak unavailable) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: lethally poisoned (-1 -> -7), quick, not resistant to hostile enchantments, fairly stealthy A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 2 of the Dungeon. You were very full. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Scrolls f - a scroll of identify Comestibles a - a meat ration i - a royal jelly Skills: + Level 3.3 Fighting + Level 4.5 Dodging - Level 2.6 Stealth * Level 4.5 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History The adder is severely wounded. The adder completely misses you. The adder misses you. ATTACKING (0,1) You scratch the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You feel sick. Attempting RANGED ATTACK TO (0,2); ATTACKING (0,1) You swing at nothing. ATTACKING (0,1) You claw the worm! The worm is heavily wounded. ATTACKING (0,1) You barely miss the worm. The worm is heavily wounded. You feel sick. The worm bites you! You die... ..... #...# #...# #...# #...# ... #%# ### #h# ... ###w##=# ###......# #........#.. #####.#.#.#...# ...?..#......## #........#...# #.##.#.#.#..#.# #.#.....$### You could see a worm. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.5 | 0.8 | 2.4 | 925.5 Dungeon | 100.0 | 100.0 | 0.5 | 0.8 | 2.4 | 925.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 25.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 25.5 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures An adder (D:2) An ooze (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A ball python (D:1) 3 bats (D:1) 3 giant cockroaches (D:1) 2 giant newts 5 kobolds (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Felid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 342 | D:1 | Reached XP level 2. HP: 9/14 MP: 3/3 1399 | D:2 | Reached XP level 3. HP: 8/17 MP: 4/4 1402 | D:2 | Slain by a worm Action || total -------------------------++------- Melee: Unarmed || 68 Use: Scroll || 6 Potion || 3 Stab: Sleeping || 3 Eat: Chunk || 8 Vault maps used: D:1: grunt_arrival_crossed_arrows D:2: cheibrodos_gnoll_hut