Dungeon Crawl Stone Soup version 0.17.0-24-gcfadda4 (console) character file. 42 gw the Ducker (level 3, -1/15 HPs) Began as a Felid Monk on Nov 16, 2015. Slain by Ijyb ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:56 (1603 turns). gw the Ducker (Felid Monk) Turns: 1603, Time: 00:00:56 Health: -1/15 AC: 1 Str: 7 XL: 3 Next: 35% Magic: 4/4 EV: 21 Int: 11 God: Gold: 55 SH: 0 Dex: 19 Spells: 0 memorised, 2 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Clarity . (armour unavailable) rNeg . . . SustAt . (shield unavailable) rPois . Gourm . (helmet unavailable) rElec . Spirit . (cloak unavailable) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth ++........ (no ring) d - ring of loudness (curse) @: quick, not resistant to hostile enchantments, unstealthy A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible, carnivore 3, speed 1, frail 1, shaggy fur 1, slow metabolism 1, wild magic 1, sharp paws a: no special abilities You were on level 2 of the Dungeon. You were completely stuffed. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Jewellery d - a cursed ring of loudness (left paw) Scrolls b - a scroll of identify e - a scroll of remove curse {unknown} Potions c - a potion of poison {unknown} f - a potion of brilliance Comestibles a - 2 meat rations Skills: + Level 3.3 Fighting + Level 4.7 Dodging - Level 2.6 Stealth * Level 4.6 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. You are frail (-10% HP). Your spells are a little harder to cast, but a little more powerful. Message History ATTACKING (0,1) You closely miss Ijyb. Ijyb is moderately wounded. ATTACKING (0,1) You scratch Ijyb. Ijyb is heavily wounded. Ijyb misses you. ATTACKING (0,1) You closely miss Ijyb. You claw Ijyb. Ijyb is severely wounded. Ijyb misses you. ATTACKING (0,1) You scratch Ijyb. Ijyb is severely wounded. Ijyb hits you with a club. ATTACKING (0,1) You scratch Ijyb but do no damage. Your bite misses Ijyb. Ijyb is severely wounded. Ijyb hits you with a club. You die... #.....# #.# .......# #.# #######.# #.# #.# #.# #.# #.# #.# #.# #.# ## #h# ..# #.#g##...#.# #..h.......# ###.#.g<..## ..!......# ###.#.#...# ..#.#.#... ###.# # ## .# You could see Ijyb (invisible) and a jackal. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.6 | 1.3 | 2.8 | 1186.0 Dungeon | 100.0 | 100.0 | 0.6 | 1.3 | 2.8 | 1186.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 30.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 30.5 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures 2 adders (D:2) 3 bats 5 giant cockroaches 5 goblins 3 hobgoblins A ball python (D:2) 2 giant geckos (D:2) 2 kobolds 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Felid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 566 | D:1 | Reached XP level 2. HP: 14/14 MP: 3/3 1028 | D:1 | Gained mutation: You are frail (-10% HP). [potion of mutation] 1028 | D:1 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation] 1307 | D:2 | Reached XP level 3. HP: 15/15 MP: 4/4 1547 | D:2 | Noticed Ijyb 1603 | D:2 | Slain by Ijyb Action || total -------------------------++------- Melee: Unarmed || 105 Use: Scroll || 4 Potion || 3 Stab: Sleeping || 2 Eat: Chunk || 9 Vault maps used: D:1: tarquinn_simple_flora_water_c, kennysheep_pointless_box D:2: uniq_robin, uniq_iyjb, uniq_terence, uniq_jessica