Dungeon Crawl Stone Soup version 0.17.0-24-gcfadda4 (console) character file. 83 gw the Bolt Thrower (level 4, -2/40 HPs) Began as a Deep Dwarf Hunter on Nov 15, 2015. Slain by a crocodile (5 damage) ... in a sewer. The game lasted 00:01:51 (2254 turns). gw the Bolt Thrower (Deep Dwarf Hunter) Turns: 2254, Time: 00:01:51 Health: -2/40 AC: 6 Str: 15 XL: 4 Next: 22% Magic: 5/5 EV: 11 Int: 12 God: Gold: 67 SH: 0 Dex: 14 Spells: 0 memorised, 3 levels left rFire + . . SeeInvis . a - +1 hand crossbow rCold . . . Clarity . h - +0 ring mail rNeg . . . SustAt . (no shield) rPois . Gourm . j - +0 helmet rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... i - amulet of faith Stlth +......... (no ring) o - ring of protection from fire @: non-regenerating, not resistant to hostile enchantments, very unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You were in a sewer. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 67 gold pieces. Inventory: Hand Weapons a - a +1 hand crossbow (weapon) c - a +0 short sword Missiles b - 14 bolts (quivered) Armour h - a +0 ring mail (worn) j - a +0 helmet (worn) Jewellery i - an amulet of faith (around neck) o - a ring of protection from fire (left hand) Wands e - a wand of heal wounds (3) Comestibles d - 3 fruits f - 2 bread rations k - a meat ration m - a beef jerky Skills: + Level 2.3 Fighting * Level 5.3 Crossbows + Level 2.0 Armour - Level 2.1 Dodging - Level 1.2 Stealth - Level 1.3 Evocations You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Sif Muna Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Message History Trying to move but square is occupied?? Making a random move Trying to move but square is occupied?? Making a random move The crocodile bites you. MOVING TO (-1,0) Trying to move but square is occupied?? Making a random move Trying to move but square is occupied?? Making a random move The crocodile bites you. MOVING TO (0,2) The crocodile bites you! MOVING TO (0,1) The crocodile closely misses you. MOVING TO (0,-3) The crocodile bites you! MOVING TO (0,-2) The crocodile bites you. You die... , #.# * #%# #.# #.# ##.## ##...## ##.....## #...~...# #g.~~~..# #.t~~~~.# #..~~~..# #...~...# ##.....## ##.%.## ##.## ### You could see a crocodile. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.3 | 0.0 | 1.9 | 1032.5 Dungeon | 87.2 | 87.1 | 0.3 | 0.0 | 2.2 | 1199.7 Sewer | 12.8 | 12.9 | 0.0 | 0.0 | 0.4 | 531.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 29.8 Dungeon | 90.6 | 90.6 | -nan | -nan | 94.1 | 37.3 Sewer | 9.4 | 9.4 | -nan | -nan | 5.9 | 7.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures 2 adders (D:2) An ooze (D:1) A giant gecko (D:1) 8 bats A giant cockroach (D:2) 6 goblins 12 hobgoblins 9 jackals 7 kobolds 3 giant newts 3 rats 53 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Deep Dwarf Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 171 | D:1 | Reached skill level 1 in Armour 185 | D:1 | Reached XP level 2. HP: 26/26 MP: 2/2 402 | D:1 | Reached skill level 1 in Evocations 447 | D:1 | Reached XP level 3. HP: 30/32 MP: 4/4 1067 | D:2 | Reached skill level 5 in Crossbows 1116 | D:2 | Found a white marble altar of Elyvilon. 1120 | D:2 | Found a deep blue altar of Sif Muna. 1868 | D:2 | Reached XP level 4. HP: 28/39 MP: 5/5 2125 | D:3 | Found a glowing drain. 2130 | Sewer | Entered a sewer 2224 | Sewer | Noticed a crocodile 2254 | Sewer | Slain by a crocodile Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 144 | 38 || 182 Fire: Hand crossbow | 39 | 12 || 51 Evoke: Wand | 2 | || 2 Use: Scroll | 2 | 3 || 5 Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Eat: Chunk | 3 | 2 || 5 Vault maps used: D:1: minmay_arrival_glassed_features, item_on_display_a D:2: minitemple, first_bread D:3: nicolae_overflow_hidden_temple, portal_sewer_entry_e, cheibrodos_ashenzari_chains Sewer: sewer_big_baddie