Dungeon Crawl Stone Soup version 0.17.0-23-g0de4337 (console) character file. 36 gw the Charmwright (level 3, -2/29 HPs) Began as a Demigod Skald on Nov 13, 2015. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:51 (2441 turns). gw the Charmwright (Demigod Skald) Turns: 2441, Time: 00:01:51 Health: -2/29 AC: 3 Str: 15 XL: 3 Next: 5% Magic: 0/9 EV: 11 Int: 18 God: Gold: 68 SH: 0 Dex: 15 Spells: 3 memorised, 1 level left rFire . . . SeeInvis . a - +0 mace rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt + (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: shrouded (expiring), infused, singing (expiring), not resistant to hostile enchantments, very unstealthy A: high mp 1, sustain attributes a: Stop Singing You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles e - 35 stones (quivered) f - 16 arrows Armour b - a +0 leather armour (worn) Scrolls j - a scroll of enchant armour Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration i - a royal jelly Skills: + Level 2.0 Fighting + Level 2.0 Maces & Flails + Level 1.1 Armour - Level 0.8 Dodging * Level 2.4 Spellcasting + Level 2.9 Charms You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.... 8% 1 #...... b - Shroud of Golubria Chrm/Tloc #......... 17% 2 ##..... c - Song of Slaying Chrm ##...... 12% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic (+10% MP). Your attributes are resistant to harm. Message History You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Your shroud bends the jackal's attack away. The jackal bites you but does no damage. ATTACKING (0,-1) You hit the giant gecko. You kill the giant gecko! Your song is almost over. The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you but does no damage. ATTACKING (0,-1) You closely miss the jackal. Your shroud begins to fray at the edges. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal bites you. You die... #..<........ #........... ####........[.. ................ ######.......... #........## #g##.###... #h##.###### #ph...... ####..... ##### You could see 2 jackals and a hobgoblin. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.7 | 4.2 | 1.6 | 1031.0 Dungeon | 100.0 | 100.0 | 0.7 | 4.2 | 1.6 | 1031.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 26.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 26.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures 8 bats (D:1) A giant cockroach (D:1) 4 hobgoblins (D:1) 8 jackals 2 giant geckos A giant newt (D:1) 3 goblins (D:1) 2 kobolds (D:1) 5 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Demigod Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 5/5 38 | D:1 | Reached skill level 1 in Armour 313 | D:1 | Reached XP level 2. HP: 14/24 MP: 0/7 463 | D:1 | Learned a level 2 spell: Shroud of Golubria 466 | D:1 | Learned a level 2 spell: Song of Slaying 2438 | D:2 | HP: 1/24 [jackal (2)] 2439 | D:2 | Reached XP level 3. HP: 1/29 MP: 1/9 2441 | D:2 | Slain by a jackal Action || total -------------------------++------- Melee: Mace || 99 Throw: Stone || 22 Cast: Infusion || 31 Shroud of Golubri || 31 Song of Slaying || 1 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 1 Eat: Chunk || 7 Vault maps used: D:1: dpeg_arrival_water_temple_mockup, nrook_mini_backslash D:2: kennysheep_generic_room_12