Dungeon Crawl Stone Soup version 0.17.0-23-g0de4337 (console) character file. 37 gw the Poker (level 3, 29/29 HPs) Began as a Merfolk Chaos Knight on Nov 13, 2015. Quit the game on level 2 of the Dungeon. The game lasted 00:06:07 (990 turns). gw the Poker (Merfolk Chaos Knight) Turns: 990, Time: 00:06:07 Health: 29/29 AC: 6 Str: 12 XL: 3 Next: 41% Magic: 3/3 EV: 13 Int: 11 God: Xom [..*...] Gold: 24 SH: 0 Dex: 14 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +0 spear (chaos) rCold . . . Clarity . b - +2 leather armour rNeg . . . SustAt . (no shield) rPois + Gourm . h - +0 helmet rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) f - ring of poison resistance @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 spear of chaos (weapon) Missiles i - 19 stones (quivered) l - 15 poisoned needles Armour b - a +2 leather armour (worn) h - a +0 helmet (worn) Jewellery f - a ring of poison resistance (left hand) Scrolls j - a scroll of fog {unknown} k - a scroll of magic mapping {unknown} m - a scroll of identify {unknown} Potions d - 4 potions of magic e - a potion of agility n - a potion of invisibility {unknown} Comestibles c - a bread ration g - a slice of pizza o - 2 fruits Skills: + Level 3.5 Fighting * Level 5.5 Polearms + Level 0.6 Throwing - Level 0.6 Armour + Level 3.2 Dodging You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Message History MOVING TO (0,-3) Really walk into a travel-excluded area? Okay, then. MOVING TO (0,-2) Really walk into a travel-excluded area? Okay, then. MOVING TO (0,-1) Really walk into a travel-excluded area? Okay, then. MOVING TO (-2,-5) Really walk into a travel-excluded area? Okay, then. MOVING TO (-1,-4) Really walk into a travel-excluded area? Okay, then. MOVING TO (-1,-3) Really walk into a travel-excluded area? Okay, then. Infinite lua loop detected, aborting. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#....##...############# #. .#....##...# #. ....... .#........## #.##....... .#........# #.¤........ ).###.....# ##.¤.¤...... ..# #.....# #..._¤...... ..###.....###..¤¤¤..(... ..............¤....h.... ......(##.......m..# .......##.......h..# .......##..........# .......##......(...# .......##..........# .......##..........# .......##..........# #########..........# #..........# You could see 2 jackals. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.1 | 0.7 | 4635.5 Dungeon | 100.0 | 100.0 | 0.0 | 0.1 | 0.7 | 4635.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 27.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 27.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures An ooze (D:1) A giant gecko (D:1) 3 giant cockroaches 7 goblins 5 hobgoblins 3 bats (D:1) 2 giant newts 3 jackals (D:1) 3 kobolds (D:1) 6 rats 34 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Merfolk Chaos Knight began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 118 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 207 | D:1 | Reached skill level 5 in Polearms 223 | D:1 | XOM: harmless Fire miscast 342 | D:1 | XOM: harmless Erth miscast 364 | D:1 | XOM: divination: detect items 367 | D:1 | XOM: divination: magic mapping 409 | D:1 | XOM: harmless Ice miscast 427 | D:1 | XOM: harmless Erth miscast 432 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 452 | D:1 | XOM: silly message 837 | D:2 | XOM: divination: detect creatures 979 | D:2 | Found a radiant altar of Vehumet. 990 | D:2 | Quit the game Action || total -------------------------++------- Melee: Spear || 93 Throw: Stone || 25 Use: Potion || 3 Scroll || 1 Stab: Sleeping || 1 Confused || 1 Vault maps used: D:1: dpeg_arrival_arbitrary_c D:2: fiery_altar_vehumet, minmay_misc_feat_encased