Dungeon Crawl Stone Soup version 0.17.0-22-g5edae84 (console) character file. 67 gw the Skirmisher (level 4, 0/35 HPs) Began as a Mummy Chaos Knight on Nov 12, 2015. Slain by a hobgoblin ... wielding a +0 club (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:32 (1155 turns). gw the Skirmisher (Mummy Chaos Knight) Turns: 1155, Time: 00:01:32 Health: 0/35 AC: 5 Str: 15 XL: 4 Next: 0% Magic: 4/4 EV: 11 Int: 11 God: Xom [...*..] Gold: 27 SH: 0 Dex: 12 Spells: 0 memorised, 3 levels left rFire x . . SeeInvis . a - +0 mace (chaos) rCold + . . Clarity . b - +2 leather armour rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Xom. You were a favourite toy of Xom. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 mace of chaos (weapon) Missiles c - 10 stones (quivered) Armour b - a +2 leather armour (worn) Skills: + Level 3.3 Fighting * Level 3.1 Maces & Flails + Level 1.2 Throwing + Level 2.1 Armour - Level 0.7 Dodging You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History Unknown command. MOVING TO (-3,3) The jackal barely misses you. x2 Unknown command. Unknown command. Unknown command. MOVING TO (-2,2) The adder bites you but does no damage. Unknown command. Unknown command. Unknown command. MOVING TO (-1,1) The jackal closely misses you. Unknown command. Unknown command. Unknown command. ATTACKING (-1,-1) You completely miss the jackal. The adder bites you. The hobgoblin hits you with a club. You die... #...!................ ##.......##w......... #.................... #.................?.. #...........##.....## #...........######.## #...........# #.#. ##.hSh........####.#. ##.Mgh.............. ######......##..... #....#........ .....#####..?. .....# ##... .....#####.. ...#....?. .(..(.(.. ##..(#)# You could see a worm, an adder, 3 jackals and a hobgoblin. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.1 | 0.9 | 2.0 | 1122.0 Dungeon | 100.0 | 100.0 | 0.1 | 0.9 | 2.0 | 1122.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 48.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 48.5 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures 3 adders (D:2) A worm (D:2) 4 giant geckos 2 bats (D:1) 3 giant cockroaches (D:1) 5 goblins (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) 2 giant newts (D:1) 7 kobolds 3 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Mummy Chaos Knight began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 8 | D:1 | XOM: silly message 136 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 309 | D:1 | XOM: colour smoke trail 317 | D:1 | XOM: mild Trmt miscast 554 | D:1 | XOM: enchant monster (good) 716 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 859 | D:2 | Reached skill level 1 in Throwing 1006 | D:2 | XOM: 2-stop teleportation journey 1079 | D:2 | Reached XP level 4. HP: 2/35 MP: 4/4 1121 | D:2 | XOM: 9-stop teleportation journey 1137 | D:2 | XOM: fake destruction 1155 | D:2 | Slain by a hobgoblin Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Mace | 94 | 2 || 96 Throw: Stone | 57 | || 57 Vault maps used: D:1: lightli_arrival_quake D:2: minmay_rat_gold_closets