Dungeon Crawl Stone Soup version 0.17.0-18-gaab0e96 (console) character file. 29 gw the Grave Robber (level 3, -1/25 HPs) Began as a Vampire Necromancer on Nov 11, 2015. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:20 (1764 turns). gw the Grave Robber (Vampire Necromancer) Turns: 1764, Time: 00:01:21 Health: -1/25 AC: 3 Str: 7 XL: 3 Next: 1% Magic: 0/6 EV: 12 Int: 18 God: Gold: 57 SH: 0 Dex: 14 Spells: 2 memorised, 4 levels left rFire . . . SeeInvis + b - +0 dagger rCold + . . Clarity . f - +0 leather armour rNeg + + . SustAt . (no shield) rPois + Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: regenerating slowly, not resistant to hostile enchantments, unstealthy A: fangs 3, see invisible, unbreathing a: Bat Form You were on level 2 of the Dungeon. You were thirsty. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles d - 26 stones (quivered) Armour f - a +0 leather armour (worn) Potions c - a potion of blood Books e - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Skills: + Level 0.6 Fighting + Level 0.4 Short Blades + Level 1.0 Armour - Level 2.1 Dodging - Level 3.0 Stealth * Level 2.4 Spellcasting + Level 4.5 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 4% 1 #...... b - Animate Skeleton Necr N/A 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You heal slowly. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, chance to defeat MR: 93%) The jackal convulses in agony! You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You can now transform into a vampire bat. The bat closely misses you. The jackal bites you. The adder bites you. The jackal completely misses you. Unknown command. Unknown command. Unknown command. Unknown command. ATTACK MOVE TO (-1,0) You hit the jackal. The jackal is heavily wounded. The bat barely misses you. The jackal bites you. The adder bites you. You die... #### ..# #.# ####.####### #.#####S.........# #...hhVbg........# #######h....(<...# #..........# #..........# #.......>..# #....?..(..# #..........# #..........# ############ You could see an adder, 3 jackals, a goblin and a bat. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.1 | 5.8 | 2.4 | 915.5 Dungeon | 100.0 | 100.0 | 2.1 | 5.8 | 2.4 | 915.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 21.0 Dungeon | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 21.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures An ooze (D:1) A giant gecko (D:1) 7 goblins (D:1) 4 hobgoblins (D:1) A jackal (D:2) 3 kobolds (D:1) 2 bats (D:1) 4 rats (D:1) 23 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:1) 1 creature vanquished. Vanquished Creatures (others) A giant gecko (D:1) A bat (D:1) 2 creatures vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Learned a level 1 spell: Animate Skeleton 761 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1058 | D:1 | Reached skill level 1 in Armour 1763 | D:2 | Reached XP level 3. HP: 10/25 MP: 0/6 1764 | D:2 | Slain by an adder Action || total -------------------------++------- Melee: Dagger || 6 Throw: Stone || 18 Cast: Pain || 47 Animate Skeleton || 11 Eat: Corpse || 2 Vault maps used: D:1: scummos_arrival_checkerplants, lemuel_old_faithful D:2: lemuel_blue_sif_altar, old_standard_altar