Dungeon Crawl Stone Soup version 0.17.0-15-g6d90897 (console) character file. 19 gw the Gusty (level 2, 20/20 HPs) Began as a Human Air Elementalist on Nov 10, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:03:53 (846 turns). gw the Gusty (Human Air Elementalist) Turns: 846, Time: 00:03:53 Health: 20/20 AC: 3 Str: 8 XL: 2 Next: 95% Magic: 5/5 EV: 12 Int: 15 God: Gold: 50 SH: 0 Dex: 13 Spells: 3 memorised, 0 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Clarity . f - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . g - +0 cloak rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: repel missiles, not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were full. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 28 stones (quivered) e - 40 arrows Armour f - a +0 robe (worn) g - a +0 cloak (worn) Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Skills: + Level 0.8 Fighting + Level 0.6 Short Blades + Level 0.4 Armour - Level 2.0 Dodging - Level 2.0 Stealth * Level 2.4 Spellcasting - Level 1.0 Conjurations + Level 3.1 Air Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 12% 1 #...... b - Swiftness Chrm/Air #....... 17% 2 ###.... c - Repel Missiles Chrm/Air #..... 17% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat That beam is likely to hit you. Continue anyway? Okay, then. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat That beam is likely to hit you. Continue anyway? Okay, then. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat That beam is likely to hit you. Continue anyway? Okay, then. Infinite lua loop detected, aborting. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##. ##.#.# ##.## .....#....#####...### #................. ###....###.#...... # ##.#.# #.##..#.# ### #. #.#.###.##..#.# ....#.####.#.##...#..#.# #..................... #..p................ ......r##.##......)..... ######. #.##.....>...### #. #.##.........# # #. #.##.........# # #. #.##.........### #. #.##..?......##. #. #.##.####.##.#.# #.########### You could see a rat. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 1.3 | 1.4 | 2135.0 Dungeon | 100.0 | 100.0 | 0.0 | 1.3 | 1.4 | 2135.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 28.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 28.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures A gnoll (D:1) A goblin (D:1) 2 hobgoblins (D:1) A bat (D:1) A giant cockroach (D:1) 2 giant newts (D:1) 2 kobolds (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Human Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 418 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 444 | D:1 | Learned a level 2 spell: Swiftness 447 | D:1 | Learned a level 2 spell: Repel Missiles 846 | D:1 | Quit the game Action || total -------------------------++------- Melee: Dagger || 10 Cast: Shock || 23 Repel Missiles || 1 Eat: Bread ration || 1 Vault maps used: D:1: eino_arrival_cavern_a, columned_hall_lemuel