Dungeon Crawl Stone Soup version 0.17.0-7-gfadd4cc (console) character file. 23 gw the Vexing (level 2, 23/23 HPs) Began as a Demigod Arcane Marksman on Nov 8, 2015. Quit the game on level 2 of the Dungeon. The game lasted 00:02:50 (695 turns). gw the Vexing (Demigod Arcane Marksman) Turns: 695, Time: 00:02:50 Health: 23/23 AC: 3 Str: 14 XL: 2 Next: 54% Magic: 6/6 EV: 12 Int: 17 God: Gold: 27 SH: 0 Dex: 15 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +0 shortbow rCold . . . Clarity . g - +0 leather armour rNeg . . . SustAt + (shield currently unavailable) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: high mp 1, sustain attributes a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) b - a +0 dagger Missiles f - 17 arrows (quivered) Armour g - a +0 leather armour (worn) Books d - a book of Debilitation Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Inner Flame Hexes/Fire 3 e - Cause Fear Hexes 4 f - Leda's Liquefaction Hexes/Earth 4 Comestibles e - a bread ration Skills: + Level 1.1 Fighting + Level 0.1 Short Blades + Level 2.1 Bows + Level 0.5 Armour - Level 1.7 Dodging * Level 1.5 Spellcasting + Level 2.8 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic (+10% MP). Your attributes are resistant to harm. Message History Unknown command. Search for what [Enter for "Ensorcelled Hibernation&&!!shop", or ? for help]? glowing drain || sand-covered staircase || flagged portal || frozen archway || dark tunnel || magical portal Can't find anything matching that. Sorry, you're not good enough to have a special ability. Making a random move Search for what [Enter for "glowing drain || sand-covered staircase || flagged portal || frozen archway || dark tunnel || magical portal", or ? for help]? glowing drain || sand-covered staircase || flagged portal || frozen archway || dark tunnel || magical portal Can't find anything matching that. Sorry, you're not good enough to have a special ability. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Reset bow quiver to default. Unknown command. Unknown command. Unknown command. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Reset bow quiver to default. Unknown command. Unknown command. Unknown command. Infinite lua loop detected, aborting. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........##.##.......%... #.....#.###.#...##....... #######.....#.....#...#.. #######...#...#.#.. #....##....#). #.#####....#.. #.#####....### ###########..........# #.?....p...#####....## #..........# #......# #..........###.##...# #..............##...# #...................# #...................# #...!...............# ########+#..........### #.....##.......# There were no monsters in sight! Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.8 | 0.7 | 2.3 | 2543.0 Dungeon | 100.0 | 100.0 | 1.8 | 0.7 | 2.3 | 2543.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 16.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 16.5 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures An adder (D:2) A giant gecko (D:1) 5 hobgoblins 5 bats A goblin (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw the Demigod Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 389 | D:1 | You fall through a shaft! 394 | D:2 | Reached skill level 1 in Fighting 394 | D:2 | Reached XP level 2. HP: 21/23 MP: 4/6 695 | D:2 | Quit the game Action || total -------------------------++------- Melee: Dagger || 12 Fire: Shortbow || 24 Cast: Corona || 17 Vault maps used: D:1: dpeg_arrival_rooms_b D:2: uniq_sigmund