Dungeon Crawl Stone Soup version 0.16.1-2-g95b8d4c (console) character file. 298 gw the Magician (level 6, -4/48 HPs) Began as a Merfolk Necromancer on Mar 24, 2015. Slain by IronSennin's ghost (6 damage) ... on level 4 of the Dungeon. The game lasted 00:04:45 (5662 turns). gw the Magician (Merfolk Necromancer) Turns: 5662, Time: 00:04:45 Health: -4/48 AC: 5 Str: 12 XL: 6 Next: 35% Magic: 15/15 EV: 15 Int: 16 God: Gold: 89 SH: 0 Dex: 15 Spells: 4 memorised, 5 levels left rFire . . . SeeInvis . b - +1 trident rCold . . . Clarity . h - +0 leather armour rNeg . . . SustAb . (no shield) rPois . Gourm . (helmet restricted) rElec . Spirit . o - +0 cloak rCorr . Warding . (no gloves) rMut . Stasis . r - +0 pair of boots MR ..... (no amulet) Stlth ++........ (no ring) u - +4 ring of strength @: not resistant to hostile enchantments, unstealthy A: change form in water, swift swim, horns 1, repulsion field 1, robust 1 a: no special abilities You were on level 4 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 89 gold pieces. Inventory: Hand weapons b - a +1 trident (weapon) Missiles e - 2 tomahawks (quivered) f - 103 stones Armour h - a +0 leather armour (worn) o - a +0 cloak (worn) r - a +0 pair of boots (worn) Jewellery u - a +4 ring of strength (left hand) Scrolls k - a scroll of remove curse m - a scroll of magic mapping Potions d - 3 potions of curing n - a potion of cure mutation {unknown} Books g - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles a - 5 fruits c - 4 bread rations i - 2 meat rations j - a beef jerky Skills: + Level 2.2 Fighting + Level 3.3 Polearms + Level 3.8 Dodging - Level 2.1 Stealth + Level 4.0 Spellcasting * Level 3.9 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 6% 1 None b - Animate Skeleton Necr N/A 6% 1 None c - Vampiric Draining Necr ###....... 17% 3 ###.... d - Regeneration Chrm/Necr #......... 34% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Yredelemnul Annotations: D:4 IronSennin's ghost, experienced HuTm Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You have a pair of small horns on your head. You are surrounded by a mild repulsion field (EV +2). You are robust (+10% HP). Message History You miss IronSennin's ghost. IronSennin's ghost is moderately damaged. IronSennin's ghost hits you. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Vampiric Draining Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining Press: ? - help, Shift-Dir - straight line, f/p - IronSennin's ghost Aim: IronSennin's ghost (moderately damaged) Draining that being is not a good idea. FLEEEEING! ATTACKING (0,-1) You barely miss IronSennin's ghost. Your headbutt misses IronSennin's ghost. IronSennin's ghost is moderately damaged. IronSennin's ghost hits you. You die... .............>...# ...............#.# .###########.###.# .# ####.###.######## .# ................. .# .###.###.######## .# ### #.# .# #W# .. #m# .# #.# #.# #.# ..# ### You could see IronSennin's ghost. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.2 | 5.4 | 2.1 | 1491.5 Dungeon | 100.0 | 100.0 | 1.2 | 5.4 | 2.1 | 1491.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 106.5 Dungeon | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 106.5 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures 3 orc priests 3 orc wizards 4 adders A giant mite (D:3) 9 orcs 5 giant cockroaches 2 gnoll zombies (D:2) 10 goblins 10 hobgoblins A quokka (D:3) 11 bats A giant gecko (D:2) 2 giant newts 5 jackals (D:1) 7 kobolds 5 rats 79 creatures vanquished. Vanquished Creatures (collateral kills) A worm (D:3) 3 bats A giant cockroach (D:3) 2 hobgoblins (D:1) 2 jackals (D:1) A giant newt (D:3) 10 creatures vanquished. Vanquished Creatures (others) An adder skeleton (D:4) An orc skeleton (D:3) 3 bat skeletons 2 goblin skeletons 5 hobgoblin skeletons 2 jackal skeletons (D:1) 3 kobold skeletons 2 rat skeletons (D:1) 19 creatures vanquished. Grand Total: 108 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw, the Merfolk Necromancer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Learned a level 1 spell: Animate Skeleton 541 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 1432 | D:1 | Reached XP level 3. HP: 22/24 MP: 3/6 1656 | D:1 | Learned a level 3 spell: Vampiric Draining 2615 | D:2 | Reached skill level 1 in Polearms 2827 | D:2 | Reached skill level 1 in Fighting 3106 | D:2 | Found a basalt altar of Yredelemnul. 3225 | D:2 | Reached XP level 4. HP: 28/32 MP: 1/9 3298 | D:2 | Learned a level 3 spell: Regeneration 3373 | D:2 | Learned a level 1 spell: Animate Skeleton 3373 | D:2 | Gained mutation: You are surrounded by a mild repulsion field (EV +2). [potion of mutation] 3373 | D:2 | Gained mutation: You have a pair of small horns on your head. [potion of mutation] 3373 | D:2 | Gained mutation: You are robust (+10% HP). [potion of mutation] 3771 | D:3 | Reached XP level 5. HP: 12/41 MP: 0/11 5396 | D:4 | Reached XP level 6. HP: 23/48 MP: 0/14 5405 | D:4 | Reached skill level 4 in Spellcasting 5595 | D:4 | Noticed IronSennin's ghost (experienced HuTm) 5661 | D:4 | HP: 2/48 [IronSennin's ghost (1)] 5662 | D:4 | Slain by IronSennin's ghost Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 11 | 20 || 31 Trident | | 33 || 33 Throw: Tomahawk | 16 | 10 || 26 Cast: Pain | 75 | 94 || 169 Animate Skeleton | 17 | 15 || 32 Use: Potion | 2 | 8 || 10 Scroll | 2 | 7 || 9 Eat: Chunk | 7 | 8 || 15 Fruit | 1 | || 1 Vault maps used: D:1: minmay_arrival_stone_box D:2: lemuel_zombie_altar_yredelemnul, first_bread