Dungeon Crawl Stone Soup version 0.16.0-16-g311141a (console) character file. 49 gw the Chucker (level 3, -2/29 HPs) Began as a Merfolk Hunter on Mar 19, 2015. Slain by Terence ... wielding a +1 mace of protection (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:42 (1869 turns). gw the Chucker (Merfolk Hunter) Turns: 1869, Time: 00:01:42 Health: -2/29 AC: 3 Str: 12 XL: 3 Next: 75% Magic: 3/3 EV: 13 Int: 10 God: Gold: 37 SH: 0 Dex: 15 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Clarity + d - +0 leather armour rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... h - amulet of clarity Stlth +......... (no ring) g - ring of loudness (curse) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand weapons a - a +0 short sword (weapon) Missiles c - 2 throwing nets e - 31 stones (quivered) Armour d - a +0 leather armour (worn) Jewellery g - a cursed ring of loudness (left hand) h - an amulet of clarity (around neck) Comestibles f - a bread ration Skills: + Level 3.2 Fighting * Level 4.4 Throwing + Level 3.5 Dodging - Level 1.1 Stealth You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Annotations: D:1 exclusion: downstairs, Terence Message History Unknown command. Unknown command. ATTACKING (-1,0) You hit the bat but do no damage. The bat hits you but does no damage. Unknown command. Unknown command. Unknown command. Unknown command. ATTACKING (0,1) You barely miss the bat. The bat hits you. Terence hits you but does no damage. Unknown command. Unknown command. Unknown command. Unknown command. ATTACKING (0,1) You hit Terence but do no damage. Terence is lightly wounded. The bat hits you but does no damage. The bat closely misses you. Terence hits you with a mace of protection. You die... #.....###..........# #..............##### #####.....###.####.# #.........# #.# #.# #.###..#### #.####.# #.# #..# #...)..# #.# #..# #####..## #.# #.)###### ##...# #.# #.....bm# #...># #.# #.#####@# #....# #.###)# #.# #..### #.##..# #.# #..# #.##.## #.####..########## #....# #................# ###..######.####..####...... #..#............# #.###.. #...............####.# #.. You could see Terence and a bat. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.3 | 1.5 | 1.9 | 1139.0 Dungeon | 100.0 | 100.0 | 0.3 | 1.5 | 1.9 | 1139.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 35.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 35.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures 2 adders (D:2) 3 bats 2 hobgoblins (D:1) 3 jackals (D:1) 5 kobolds A quokka (D:2) A ball python (D:1) 2 giant cockroaches 6 goblins 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw, the Merfolk Hunter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 501 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 1199 | D:2 | Reached XP level 3. HP: 16/29 MP: 3/3 1484 | D:2 | Found a radiant altar of Vehumet. 1758 | D:2 | Noticed Terence 1869 | D:1 | Slain by Terence Action || total -------------------------++------- Melee: Short sword || 99 Throw: Javelin || 25 Stone || 12 Use: Potion || 2 Stab: Sleeping || 1 Eat: Chunk || 3 Vault maps used: D:1: sevenhm_arrival_forest_fort_small_4 D:2: grunt_dithmenos_smoke_and_mirrors, vehumet_crystals, okawaru_trees_1, nicolae_gozag_cash_rules_everything_around_me, uniq_terence