Dungeon Crawl Stone Soup version 0.16.0-8-gd9ae3a8 (console) character file. 81 gw the Grave Robber (level 4, -2/28 HPs) Began as an Octopode Necromancer on Mar 17, 2015. Slain by a water moccasin (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:53 (4616 turns). gw the Grave Robber (Octopode Necromancer) Turns: 4616, Time: 00:03:53 Health: -2/28 AC: 1 Str: 12 XL: 4 Next: 42% Magic: 4/8 EV: 12 Int: 18 God: Gold: 121 SH: 0 Dex: 12 Spells: 4 memorised, 0 levels left rFire . . . SeeInvis . b - +0 whip rCold + . . Clarity . (no shield) rNeg . . . SustAb . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . o - ring of protection from cold rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: mighty, lethally poisoned (-2 -> -10), not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Hand weapons b - a +0 whip (weapon) Missiles h - 10 stones (quivered) Jewellery o - a ring of protection from cold (left tentacle) Scrolls d - a scroll of recharging e - 3 scrolls of identify Potions j - 2 potions of brilliance {unknown} m - a potion of ambrosia {unknown} Books g - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles a - 3 chunks of flesh c - 3 bread rations f - a beef jerky i - 2 meat rations l - a royal jelly Skills: + Level 1.5 Fighting + Level 1.8 Maces & Flails - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting + Level 4.5 Necromancy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 2% 1 #...... b - Animate Skeleton Necr N/A 2% 1 #...... c - Vampiric Draining Necr ###....... 10% 3 ###.... d - Regeneration Chrm/Necr ##........ 24% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History The water moccasin convulses in agony! You feel sick. Your bat skeleton barely misses the water moccasin. Your bat skeleton hits the water moccasin but does no damage. The water moccasin bites you! Your bat skeleton barely misses the water moccasin. The bat hits you. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining Press: ? - help, Shift-Dir - straight line, f - bat, p - water moccasin Aim: a bat You kill the bat! You feel life coursing into your body. You feel sick. Your bat skeleton hits the water moccasin but does no damage. The water moccasin bites you. You die... ########## ........x# .......S.# .......Z>+ .......Z)######## ................. ..........######## #..........# #..........# #..........########### ## You could see a water moccasin, a friendly bat skeleton and a friendly orc skeleton. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.2 | 5.5 | 2.0 | 1877.3 Dungeon | 100.0 | 100.0 | 1.2 | 5.5 | 2.0 | 1877.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 39.0 Dungeon | 100.0 | 100.0 | 100.0 | -nan | 100.0 | 39.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures An adder (D:2) 2 worms (D:2) A giant gecko (D:2) An orc (D:3) 12 bats 6 giant cockroaches 6 goblins 8 hobgoblins 3 jackals (D:1) 7 kobolds 2 quokkas (D:2) A ball python (D:2) 3 giant newts 5 rats 58 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) A rat (D:2) 2 creatures vanquished. Vanquished Creatures (others) A bat skeleton (D:1) 2 giant newt skeletons 2 goblin skeletons (D:1) 3 hobgoblin skeletons 3 kobold skeletons A quokka skeleton (D:2) 12 creatures vanquished. Grand Total: 72 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw, the Octopode Necromancer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 2 | D:1 | Learned a level 1 spell: Animate Skeleton 398 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/4 503 | D:1 | Reached skill level 1 in Maces & Flails 1635 | D:1 | Reached XP level 3. HP: 11/22 MP: 0/6 1834 | D:1 | Learned a level 3 spell: Vampiric Draining 2425 | D:2 | Reached skill level 1 in Fighting 3539 | D:2 | Reached XP level 4. HP: 20/28 MP: 2/8 3952 | D:2 | Learned a level 3 spell: Regeneration 4475 | D:3 | Found a white marble altar of Elyvilon. 4607 | D:3 | Noticed a water moccasin 4616 | D:3 | Slain by a water moccasin Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 15 | || 15 Throw: Stone | 35 | 7 || 42 Cast: Pain | 79 | 35 || 114 Animate Skeleton | 45 | 6 || 51 Vampiric Draining | | 1 || 1 Use: Scroll | 4 | 5 || 9 Potion | 1 | 5 || 6 Eat: Chunk | 9 | 4 || 13 Vault maps used: D:1: matt_arrival_refuge D:3: elyvilon_altar_4