Dungeon Crawl Stone Soup version 0.16.0-6-gad6103a (console) character file. 219 gw the Covered (level 5, -11/49 HPs) Began as a Deep Dwarf Fighter on Mar 16, 2015. Mangled by an ogre ... wielding a +0 giant spiked club (18 damage) ... on level 4 of the Dungeon. The game lasted 00:03:28 (2600 turns). gw the Covered (Deep Dwarf Fighter) Turns: 2600, Time: 00:03:28 Health: -11/49 AC: 10 Str: 20 XL: 5 Next: 63% Magic: 5/5 EV: 7 Int: 8 God: Gold: 205 SH: 9 Dex: 13 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Clarity . b - +0 scale mail rNeg . . . SustAb . c - +0 shield rPois . Gourm . g - +1 hat rElec . Spirit . l - +0 cloak rCorr . Warding . (no gloves) rMut . Stasis . i - +0 pair of boots MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, extremely unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 205 gold pieces. Inventory: Hand weapons a - a +0 war axe (weapon) Missiles m - 32 stones (quivered) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) g - a +1 hat (worn) i - a +0 pair of boots (worn) l - a +0 cloak (worn) Magical devices d - a wand of heal wounds (4) Scrolls h - 2 scrolls of remove curse k - a scroll of identify Comestibles f - a bread ration j - 3 chunks of flesh Skills: + Level 3.3 Fighting * Level 4.1 Axes + Level 1.7 Throwing + Level 4.1 Armour + Level 4.1 Shields You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Ru Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History You hit the adder! The adder is almost dead. You slash the adder skeleton! You destroy the adder skeleton! The adder barely misses you. You block the hound's attack. The adder bites you but does no damage. Unknown command. Unknown command. Unknown command. Unknown command. MOVING TO (1,-8) You enter the shallow water. Moving in this stuff is going to be slow. The hound pauses to sniff the ground. You block the hound's attack. The ogre hits you with a giant spiked club!! The hound closely misses you. The adder bites you but does no damage. The hound bites you but does no damage. The ogre hits you with a giant spiked club!! You die... ......## .~~.~~ .......# #7~~~.~~P# .......# #P~~~~~..# .......## #.~~~~.~.# ........## #(.~~~~~.# ##../....###P~~~~~..# ..#...?...##..~~~~~## #............P~g~~~P# ###.......#...POg~P# ##.....###..ohS7..# ##?..## #...g## ## #..## ###### * * .... ,, .... * , * , You could see an ogre, a hound, an adder, an orc, a hobgoblin and a goblin. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.2 | 0.1 | 2.7 | 1154.2 Dungeon | 100.0 | 100.0 | 0.2 | 0.1 | 2.7 | 1154.2 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 78.2 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 78.2 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures Sigmund (D:3) Ijyb (D:3) Terence (D:3) 2 adders A gnoll (D:1) A giant mite (D:2) 2 worms (D:3) An adder skeleton (D:4) 3 giant geckos An orc (D:4) 2 ball pythons 4 giant cockroaches 3 goblins 9 hobgoblins 10 jackals 9 kobolds 3 bats (D:1) 2 giant newts A jackal skeleton (D:4) 7 rats 64 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw, the Deep Dwarf Fighter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 161 | D:1 | Reached XP level 2. HP: 25/27 MP: 2/2 320 | D:1 | Reached XP level 3. HP: 30/33 MP: 3/3 1300 | D:2 | Found a sacrificial altar of Ru. 1385 | D:2 | Reached skill level 1 in Throwing 1473 | D:2 | Reached XP level 4. HP: 29/42 MP: 4/4 1580 | D:3 | Found a blossoming altar of Fedhas. 1998 | D:3 | Noticed Terence 2002 | D:3 | Killed Terence 2005 | D:3 | Noticed Ijyb 2005 | D:3 | Paralysed by Ijyb for 3 turns 2013 | D:3 | Paralysed by Ijyb for 2 turns 2015 | D:3 | Killed Ijyb 2015 | D:3 | Reached skill level 4 in Armour 2080 | D:3 | Noticed Sigmund 2089 | D:3 | Killed Sigmund 2089 | D:3 | Reached XP level 5. HP: 28/49 MP: 5/5 2543 | D:4 | Noticed an ogre 2600 | D:4 | Mangled by an ogre Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: War axe | 109 | 53 || 162 Throw: Stone | 29 | 61 || 90 Evoke: Wand | | 1 || 1 Use: Potion | 3 | 2 || 5 Scroll | 2 | 2 || 4 Eat: Chunk | 2 | 4 || 6 Vault maps used: D:1: grunt_arrival_lava_bath D:2: nicolae_overflow_hidden_temple D:3: overflow_temple_1_default, uniq_sigmund, uniq_iyjb, uniq_terence D:4: temple_doors_d, serial_bayou_pond_b