Dungeon Crawl Stone Soup version 0.16-a0-395-g6404e95 (console) character file. 30 gw the Charmwright (level 3, -1/24 HPs) Began as a High Elf Skald on Sept 15, 2014. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on Level 2 of the Dungeon. The game lasted 00:00:43 (1550 turns). gw the Charmwright (High Elf Skald) Turns: 1550, Time: 00:00:44 HP -1/24 AC 3 Str 11 XL: 3 Next: 3% MP 10/10 EV 11 Int 16 God: Gold 93 SH 0 Dex 15 Spells: 4 memorised, 0 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Clarity . b - +0 leather armour rNeg . . . rCorr . (no shield) rPois . rRot . (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: confused, not resistant to hostile enchantments, very unstealthy A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were very hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand weapons a - a +0 falchion (weapon) Missiles l - 15 arrows Armour b - a +0 leather armour (worn) Comestibles d - a bread ration f - a meat ration Scrolls e - a scroll of remove curse {unknown} g - 2 scrolls of teleportation Potions h - a potion of beneficial mutation {unknown} Books c - a book of Battle Spells Type Level *Infusion Charms 1 *Shroud of Golubria Charms/Translocation 2 *Song of Slaying Charms 2 *Spectral Weapon Hexes/Charms 3 Regeneration Charms/Necromancy 3 Skills: + Level 2.1 Fighting + Level 2.7 Long Blades - Level 0.8 Armour + Level 1.7 Dodging * Level 3.3 Spellcasting + Level 3.7 Charms You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.... 4% 1 None b - Shroud of Golubria Chrm/Tloc #......... 14% 2 ##..... c - Song of Slaying Chrm ##...... 8% 2 ##..... d - Spectral Weapon Hex/Chrm #....... 28% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History ATTACK MOVE TO (-1,-1) You are confused. ATTACK MOVE TO (1,1) You bump into the rock wall. A giant cockroach comes into view. MOVING TO (-2,1) MOVING TO (-1,0) You are more confused. Attempting RANGED ATTACK TO (6,-1); ATTACKING (1,0) You swing at nothing. Attempting RANGED ATTACK TO (5,0); ATTACKING (1,0) You swing at nothing. The magic dart hits you! Attempting RANGED ATTACK TO (3,-1); ATTACKING (1,0) You swing at nothing. Attempting RANGED ATTACK TO (2,0); ATTACKING (1,0) You swing at nothing. Something hits you! ATTACKING (1,0) You swing at nothing. The giant cockroach misses you. The giant cockroach misses you. Something hits you. You die... # ... ######...# ###{......... #es......$## #.#.####### #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# ###.#.# #.# #..>..# You could see a giant cockroach. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.9 | 11.1 | 10.4 | 211.0 Dungeon | 100.0 | 100.0 | 0.9 | 11.1 | 10.4 | 211.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 21.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 21.5 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures An adder (D:2) An ooze (D:1) 2 bats (D:1) A giant cockroach (D:1) 4 hobgoblins (D:1) 2 kobolds (D:1) 3 giant newts (D:1) 3 goblins (D:1) A quokka (D:2) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw, the High Elf Skald, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 382 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 414 | D:1 | Learned a level 2 spell: Shroud of Golubria 417 | D:1 | Learned a level 2 spell: Song of Slaying 1374 | D:1 | Learned a level 1 spell: Infusion 1410 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/10 1493 | D:2 | Learned a level 3 spell: Spectral Weapon 1540 | D:2 | Noticed Sigmund 1550 | D:2 | Slain by Sigmund Action || total -------------------------++------- Melee: Falchion || 47 Cast: Infusion || 17 Shroud of Golubri || 14 Use: Scroll || 5 Potion || 5 Eat: Chunk || 2 Vault maps used: D:1: minmay_arrival_plants_in_alcoves, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a D:2: uniq_sigmund