Dungeon Crawl Stone Soup version 0.16-a0-395-g6404e95 (console) character file. 19 gw the Skirmisher (level 2, -4/24 HPs) Began as a Formicid Abyssal Knight on Sept 14, 2014. Was a Follower of Lugonu. Slain by Terence ... wielding a +0 flail (6 damage) ... on Level 2 of the Dungeon. The game lasted 00:00:35 (989 turns). gw the Skirmisher (Formicid Abyssal Knight) Turns: 989, Time: 00:00:35 HP -4/24 AC 5 Str 16 XL: 2 Next: 95% MP 3/3 EV 10 Int 11 God: Lugonu [*.....] Gold 20 SH 0 Dex 10 Spells: 0 memorised, 1 level left rFire . . . SeeInvis + a - +1 falchion rCold . . . Clarity . f - +0 ring mail rNeg . . . rCorr . (no shield) rPois . rRot . (helmet unavailable) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis + (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, extremely unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 2 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You visited the Abyss 1 time. You collected 20 gold pieces. Inventory: Hand weapons a - a +1 falchion (weapon) Missiles b - 38 stones (quivered) h - 10 poisoned needles Armour f - a +0 ring mail (worn) Comestibles c - a bread ration Skills: + Level 3.4 Fighting * Level 2.3 Long Blades + Level 0.7 Throwing + Level 2.2 Armour - Level 0.8 Dodging + Level 2.7 Invocations You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History ATTACKING (0,1) You closely miss Terence. Terence is heavily wounded. You are feeling hungry. The bat hits you but does no damage. Terence barely misses you. ATTACKING (0,1) You hit Terence. Terence is heavily wounded. The bat hits you. Terence shouts, "Get ready for death!" Terence barely misses you. The bat hits you but does no damage. ATTACKING (0,1) You closely miss Terence. Terence is heavily wounded. The bat hits you but does no damage. The bat barely misses you. Terence drinks a potion. Terence is healed! ATTACKING (0,1) You hit Terence but do no damage. The bat hits you but does no damage. The bat hits you but does no damage. Terence hits you with a flail. You die... { {{ ##### #####ab.###.# #...#@#.....# #..J..####### ###.#.......# #(<.......+ #.........# ##........+ #....>...# #.....$..+ You could see Terence, an ooze and a bat. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.3 | 3.5 | 12.5 | 104.3 Dungeon | 94.9 | 94.9 | 0.3 | 3.7 | 11.4 | 148.5 Abyss | 5.1 | 5.1 | 0.0 | 0.0 | 31.2 | 16.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 9.3 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 14.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures A giant gecko (D:1) 3 bats (D:1) 3 giant cockroaches (D:1) 2 giant newts (D:1) 3 goblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | gw, the Formicid Abyssal Knight, began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 1/1 69 | Abyss:1 | Noticed a small abomination 70 | D:1 | Escaped the Abyss 222 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/3 230 | D:1 | Acquired Lugonu's first power 955 | D:2 | Found a glowing golden altar of the Shining One. 956 | D:2 | Noticed Terence 989 | D:2 | Slain by Terence Action || total -------------------------++------- Melee: Falchion || 49 Throw: Stone || 11 Invok: Depart the Abyss || 1 Use: Scroll || 3 Vault maps used: D:1: dpeg_arrival_round_b, minmay_distorted D:2: lemuel_crystal_altar, serial_park_tiny_pond, uniq_terence