Dungeon Crawl Stone Soup version 0.15.0-22-g71df38d (console) character file. 42 gw the Chopper (level 3, -2/32 HPs) Began as a Deep Dwarf Gladiator on Sept 7, 2014. Killed from afar by Sigmund (8 damage) ... with a puff of flame ... on Level 2 of the Dungeon. The game lasted 00:01:09 (1001 turns). gw the Chopper (Deep Dwarf Gladiator) Turns: 1001, Time: 00:01:09 HP -2/32 AC 6 Str 18 XL: 3 Next: 33% MP 3/3 EV 10 Int 8 God: Gold 0 SH 0 Dex 14 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Clarity . g - +0 ring mail rNeg . . . rCorr . (no shield) rPois . rRot . c - +0 helmet rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: non-regenerating, not resistant to hostile enchantments, very unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets (quivered) j - 44 bolts Armour c - a +0 helmet (worn) g - a +0 ring mail (worn) Magical devices e - a wand of heal wounds (4) Comestibles f - 3 bread rations l - 2 slices of pizza Scrolls h - a scroll of remove curse Potions b - a potion of heal wounds {unknown} i - a potion of invisibility {unknown} m - a potion of agility Skills: + Level 2.1 Fighting * Level 4.0 Axes - Level 1.7 Throwing + Level 2.1 Armour - Level 3.2 Dodging You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History Something hits you but does no damage. ATTACK MOVE TO (1,1) You hear some strange, mumbled words. The magic dart hits you! ATTACK MOVE TO (-1,1) You hear some strange, mumbled words. You are confused. Found a stone staircase leading up. ATTACK MOVE TO (0,-1) Ouch! Something hits you but does no damage. ATTACK MOVE TO (1,0) ATTACK MOVE TO (1,1) Something hits you. ATTACK MOVE TO (-1,-1) The puff of flame hits you! ATTACK MOVE TO (-1,0) You feel less confused. You hear some strange, mumbled words. The puff of flame hits you! You die... ########+####.............. #...####.............. #...'................. * #...####.............. #...# #.............. ,, , , ########'############# , #........# , , ,, #........# ,, #.g..)...# ,, #........# ,,, +........# , #........# ,#........# #........# * #........# #........ <####### * There were no monsters in sight! Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.3 | 0.0 | 17.2 | 188.5 Dungeon | 100.0 | 100.0 | 0.3 | 0.0 | 17.2 | 188.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 30.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 30.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures A worm (D:2) A giant gecko (D:1) 2 giant cockroaches (D:1) 4 goblins 6 hobgoblins 4 jackals 3 kobolds 2 ball pythons 3 bats 4 giant newts 3 rats 33 creatures vanquished. Vanquished Creatures (others) An adder (D:2) 1 creature vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw, the Deep Dwarf Gladiator, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 90 | D:1 | Reached skill level 1 in Armour 169 | D:1 | Reached XP level 2. HP: 20/26 MP: 2/2 611 | D:2 | Reached XP level 3. HP: 11/32 MP: 3/3 739 | D:2 | Found a stormy altar of Qazlal. 977 | D:2 | Noticed Sigmund 985 | D:2 | Reached skill level 4 in Axes 1001 | D:2 | Killed from afar by Sigmund Action || total -------------------------++------- Melee: War axe || 111 Evoke: Wand || 1 Use: Scroll || 4 Potion || 2 Vault maps used: D:1: tarquinn_simple_flora_water_c D:2: grunt_qazlal_clouds, uniq_sigmund