Dungeon Crawl Stone Soup version 0.15.0-18-g9076a4f (console) character file. 216 gw the Chopper (level 5, -4/49 HPs) Began as a Deep Dwarf Gladiator on Sept 7, 2014. Slain by an ogre ... wielding a +0 giant spiked club (25 damage) ... on Level 4 of the Dungeon. The game lasted 00:01:48 (2425 turns). gw the Chopper (Deep Dwarf Gladiator) Turns: 2425, Time: 00:01:48 HP -4/49 AC 8 Str 19 XL: 5 Next: 61% MP 4/4 EV 8 Int 8 God: Gold 0 SH 0 Dex 14 Spells: 0 memorised, 4 levels left rFire . . . SeeInvis + a - +1 war axe rCold . . . Clarity . k - +0 scale mail rNeg . . . rCorr . (no shield) rPois . rRot . c - +0 helmet rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . r - +0 pair of boots Gourm . (no amulet) MR ..... (no ring) o - ring of see invisible @: non-regenerating, not resistant to hostile enchantments, extremely unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You were on level 4 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. Inventory: Hand weapons a - a +1 war axe (weapon) Missiles d - 3 throwing nets g - 24 bolts h - 12 bolts of penetration Armour c - a +0 helmet (worn) k - a +0 scale mail (worn) r - a +0 pair of boots (worn) Magical devices e - a wand of heal wounds (4) Comestibles f - 2 bread rations i - 4 meat rations Scrolls j - 5 scrolls of remove curse n - a scroll of identify Jewellery o - a ring of see invisible (left hand) Skills: + Level 3.1 Fighting * Level 5.5 Axes - Level 1.7 Throwing + Level 2.5 Armour - Level 3.2 Dodging You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 n1000's ghost, average HOAr Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History Attempting RANGED ATTACK TO (-4,-1); ATTACKING (-1,0) You swing at nothing. FLEEEEING! MOVING TO (0,1) MOVING TO (0,8) MOVING TO (0,7) MOVING TO (0,6) MOVING TO (0,5) MOVING TO (0,4) MOVING TO (0,3) MOVING TO (0,2) You hear the slow hiss of an avalanche of sand, a long way away. MOVING TO (0,1) FLEEEEING! ATTACKING (0,-1) You hit the ogre. The ogre is lightly wounded. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ....#..#(####..#.#.# ....#..#.#.....#.#.# ....#..#......##.#.# .......###.##.##.#.# ..#....###.##.##.#.# ...................# .##...#.##..#.##l### .##...#.##..#.##O# .##.........#.##g# .##...#.###...##.# ..$...........##.# ###.#.>.####..##.# .,......# #..##.# #.#.... , .....# * ### , * *, , ,, * You could see an ogre and a giant newt. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.4 | 0.2 | 16.5 | 227.8 Dungeon | 100.0 | 100.0 | 0.4 | 0.2 | 16.5 | 227.8 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 77.2 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 77.2 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures An orc priest (D:3) A giant frog skeleton (D:4) Ijyb (D:3) 3 gnolls (D:3) 2 adders (D:3) A giant mite (D:2) 2 worms 3 giant geckos (D:2) 3 oozes 2 orcs (D:3) 4 giant cockroaches 8 goblins 10 hobgoblins A ball python (D:1) 8 bats 5 giant newts 6 kobolds A quokka (D:3) 14 rats 76 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw, the Deep Dwarf Gladiator, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 167 | D:1 | Reached XP level 2. HP: 21/26 MP: 2/2 357 | D:1 | Reached skill level 1 in Armour 517 | D:1 | Reached skill level 4 in Axes 868 | D:2 | Reached XP level 3. HP: 23/32 MP: 3/3 1595 | D:3 | Reached XP level 4. HP: 18/40 MP: 4/4 1799 | D:3 | Noticed Ijyb 1811 | D:3 | Killed Ijyb 1811 | D:3 | Reached skill level 5 in Axes 1947 | D:3 | Reached XP level 5. HP: 21/48 MP: 5/5 2297 | D:4 | Noticed n1000's ghost (average HOAr) 2320 | D:4 | Noticed an ogre 2373 | D:4 | Noticed an ogre 2425 | D:4 | Slain by an ogre Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: War axe | 133 | 118 || 251 Abil: Device Recharging | | 1 || 1 Evoke: Wand | 1 | 4 || 5 Use: Scroll | 4 | 6 || 10 Potion | 3 | 2 || 5 Eat: Chunk | 1 | || 1 Bread ration | | 1 || 1 Vault maps used: D:1: dpeg_arrival_arbitrary_c, minmay_fountain_box D:3: first_bread, uniq_iyjb D:4: serial_shops, shop, nicolae_ossuary_entry_catacombs, uniq_prince_ribbit1