Dungeon Crawl Stone Soup version 0.15.0-14-g6bbbb5c (console) character file. 113 gw the Ducker (level 4, -6/24 HPs) Began as a Vine Stalker Gladiator on Sept 4, 2014. Mangled by a gnoll ... wielding a +0 flail (10 damage) ... on Level 3 of the Dungeon. The game lasted 00:01:24 (1999 turns). gw the Ducker (Vine Stalker Gladiator) Turns: 1999, Time: 00:01:24 HP -6/24 AC 6 Str 18 XL: 4 Next: 96% MP 0/5 EV 10 Int 8 God: Gold 0 SH 0 Dex 15 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . a - +0 cutlass rCold . . . Clarity . o - +0 ring mail rNeg . . . rCorr . (no shield) rPois . rRot + c - +0 helmet rElec . Spirit + (no cloak) SustAb + Warding . (no gloves) rMut . Stasis . (no boots) Gourm . (no amulet) MR ..... (no ring) n - ring of sustain abilities @: not resistant to hostile enchantments, very unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were on level 3 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand weapons a - a +0 cutlass (weapon) Missiles d - 3 throwing nets e - 120 stones p - 2 javelins (quivered) Armour c - a +0 helmet (worn) o - a +0 ring mail (worn) Comestibles f - 4 bread rations g - a meat ration q - a beef jerky Scrolls i - a scroll of fear {unknown} l - a scroll of remove curse Jewellery n - a ring of sustain abilities (left hand) Potions b - a potion of brilliance {unknown} h - a potion of restore abilities {unknown} Skills: + Level 3.0 Fighting - Level 2.6 Short Blades + Level 2.8 Throwing + Level 3.3 Dodging You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History The jackal bites you but does no damage. The gnoll hits you with a flail. The jackal barely misses you. ATTACK MOVE TO (-1,0) You barely miss the gnoll. The gnoll is almost dead. The jackal bites you. x2 The jackal stops to sniff the ground. The jackal bites you but does no damage. The gnoll hits you but does no damage. x2 The jackal barely misses you. ATTACK MOVE TO (-1,0) You hit the gnoll but do no damage. You bite the gnoll. You drain its power. You feel invigorated. The gnoll is almost dead. The jackal bites you. The jackal bites you but does no damage. x2 The gnoll barely misses you. The jackal bites you. The jackal bites you but does no damage. The gnoll hits you with a flail! You die... #.# #.# #.# #.# #.# #.# #.# #########.####### .......gfhg....... ~~~~~~~h.h..~~~~~ ~~~~~~~....~~~~~ ~~~~~~~....~~~~~ ............... ######++++### You could see 2 gnolls and 3 jackals. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.9 | 2.6 | 14.4 | 222.0 Dungeon | 100.0 | 100.0 | 0.9 | 2.6 | 14.4 | 222.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 54.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 54.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures 4 adders 2 worms 3 giant geckos (D:2) An ooze (D:1) 2 ball pythons 12 bats 2 giant cockroaches 8 hobgoblins A jackal (D:3) 3 quokkas 3 giant newts 10 goblins 4 kobolds 4 rats 59 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw, the Vine Stalker Gladiator, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 1/1 245 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/3 607 | D:2 | Reached XP level 3. HP: 18/18 MP: 4/4 858 | D:2 | Reached skill level 3 in Dodging 1161 | D:2 | Reached XP level 4. HP: 23/23 MP: 5/5 1999 | D:3 | Mangled by a gnoll Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Cutlass | 83 | 55 || 138 Throw: Stone | 92 | 18 || 110 Javelin | | 11 || 11 Use: Scroll | | 4 || 4 Potion | | 3 || 3 Eat: Chunk | 1 | 2 || 3 Vault maps used: D:1: dpeg_arrival_concentric_ovals D:2: first_bread, st_stairs_4, grunt_ministairs_7 D:3: lemuel_castle_with_subvaults, roderic_serpentine_path