Dungeon Crawl Stone Soup version 0.15.0-14-g6bbbb5c (console) character file. 65 gw the Chucker (level 4, -2/23 HPs) Began as a Vine Stalker Gladiator on Sept 4, 2014. Slain by an orc priest ... wielding a +0 hand axe (5 damage) ... on Level 3 of the Dungeon. The game lasted 00:00:46 (1586 turns). gw the Chucker (Vine Stalker Gladiator) Turns: 1586, Time: 00:00:46 HP -2/23 AC 4 Str 18 XL: 4 Next: 13% MP 0/5 EV 12 Int 8 God: Gold 0 SH 0 Dex 15 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . a - +0 cutlass rCold . . . Clarity . b - +0 leather armour rNeg . . . rCorr . (no shield) rPois . rRot + c - +0 helmet rElec . Spirit + (no cloak) SustAb . Warding . (no gloves) rMut . Rnd*Tele + (no boots) Gourm . (no amulet) MR ..... l - cursed ring of teleportation j - cursed ring of loudness @: not resistant to hostile enchantments, extremely unstealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal 3, rot immunity a: Evoke Teleportation You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand weapons a - a +0 cutlass (weapon) Missiles d - 3 throwing nets i - 15 stones (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Comestibles f - 3 bread rations g - a royal jelly h - a meat ration m - 2 chunks of gnoll flesh n - a beef jerky Scrolls k - a scroll of remove curse Jewellery j - a cursed ring of loudness (left hand) l - a cursed ring of teleportation (right hand) Skills: + Level 2.4 Fighting - Level 2.6 Short Blades + Level 3.0 Throwing + Level 2.9 Dodging You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:1 exclusion: downstairs Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History You bite the orc priest, but do no damage. The orc priest is heavily wounded. The orc priest hits you with a hand axe. ATTACK MOVE TO (1,0) You hit the orc priest. The orc priest is severely wounded. The orc priest barely misses you. ATTACK MOVE TO (1,0) You barely miss the orc priest. Your bite misses the orc priest. The orc priest is severely wounded. The orc priest misses you. ATTACK MOVE TO (1,0) You hit the orc priest. Your bite misses the orc priest. The orc priest is almost dead. The orc priest misses you. ATTACK MOVE TO (1,0) You closely miss the orc priest. The orc priest is almost dead. The orc priest hits you with a hand axe. You die... . ###..# #. #.$..# ##. #<##.# .###.. #.##.# ..... #.##.# #... #.##.# #... #.##.# #...####### #.##)# #....)fo>.# #.##.# #..######.# #.##.# #. #.##.# # #.### #<..# ###.# o# .# o# You could see an orc priest. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.0 | 7.5 | 16.1 | 128.7 Dungeon | 100.0 | 100.0 | 2.0 | 7.5 | 16.1 | 128.7 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 31.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 31.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures 3 adders (D:2) A gnoll (D:1) 3 orcs (D:3) A ball python (D:1) 5 goblins 3 hobgoblins 2 kobolds 2 bats A giant gecko (D:2) 2 giant newts 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw, the Vine Stalker Gladiator, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 1/1 266 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/3 1035 | D:2 | Reached XP level 3. HP: 6/18 MP: 4/4 1526 | D:3 | Reached XP level 4. HP: 23/23 MP: 5/5 1532 | D:3 | Reached skill level 3 in Throwing 1586 | D:3 | Slain by an orc priest Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Cutlass | 68 | 26 || 94 Throw: Stone | 20 | 4 || 24 Use: Potion | 3 | || 3 Scroll | 3 | || 3 Eat: Chunk | 2 | || 2 Vault maps used: D:1: dpeg_arrival_renting, minmay_misc_feat_pillars D:2: bh_walls_and_bars D:3: yredelemnul_altar_generic, first_bread, serial_bayou_pond_c