Dungeon Crawl Stone Soup version 0.15.0-14-g6bbbb5c (console) character file. 3 gw the Ducker (level 1, 0/10 HPs) Began as a Felid Abyssal Knight on Sept 4, 2014. Was a Follower of Lugonu. Slain by a kobold ... wielding a +0 short sword (5 damage) ... on Level 1 of the Dungeon. The game lasted 00:00:11 (199 turns). gw the Ducker (Felid Abyssal Knight) Turns: 199, Time: 00:00:11 HP 0/10 AC 1 Str 8 XL: 1 Next: 41% MP 2/2 EV 18 Int 13 God: Lugonu [*.....] Gold 0 SH 0 Dex 15 Spells: 0 memorised, 0 levels left Lives: 0, deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Clarity . (armour unavailable) rNeg . . . rCorr . (shield unavailable) rPois . rRot . (helmet unavailable) rElec . Spirit . (cloak unavailable) SustAb . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) Gourm . (no amulet) MR ..... (no ring) (no ring) @: quick, not resistant to hostile enchantments, unstealthy A: paw claws, no armour, no weapons or thrown items, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, jump 1 a: Jump Attack, Depart the Abyss, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Comestibles c - a meat ration Skills: + Level 3.0 Fighting - Level 3.2 Dodging * Level 2.2 Unarmed Combat + Level 1.9 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. You can jump attack at a short distance. Message History MOVING TO (-1,0) The giant cockroach closely misses you. MOVING TO (-8,1) MOVING TO (-7,1) MOVING TO (-6,1) A rat comes into view. MOVING TO (-5,1) MOVING TO (-4,1) MOVING TO (-3,1) MOVING TO (-2,1) MOVING TO (-1,0) The rat barely misses you. MOVING TO (0,-8) The rat bites you but does no damage. MOVING TO (0,-7) The rat closely misses you. MOVING TO (0,-6) The kobold hits you with a short sword. Ouch! That really hurt! You die... ..# .....# .....# ....... #....###...........(. #....##.........#.... . #....##.........#.... ..##....##.)............ ............##......#.... ........h................ .........K........(...... ........sr.g............. .................#....... ............######......# ...........# #........# .......................# ............".....###### .........#....#### You could see a gnoll, a giant cockroach, a kobold and a rat. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.3 | 4.5 | 44.0 Dungeon | 90.9 | 90.9 | 0.0 | 2.5 | 3.8 | 80.0 Abyss | 9.1 | 9.1 | 0.0 | 0.0 | 12.5 | 8.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures A bat (D:1) 2 goblins (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | gw, the Felid Abyssal Knight, began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 10/10 MP: 2/2 49 | D:1 | Escaped the Abyss 52 | D:1 | Noticed an elf 52 | D:1 | Noticed an ogre 54 | D:1 | Noticed a human 56 | D:1 | Noticed a troll 56 | D:1 | Noticed an octopode 58 | D:1 | Noticed a vine stalker 58 | D:1 | Noticed a felid 60 | D:1 | Noticed a draconian 60 | D:1 | Noticed a demigod 62 | D:1 | Noticed a dwarf 64 | D:1 | Noticed a naga 64 | D:1 | Noticed a centaur 66 | D:1 | Noticed a demonspawn 66 | D:1 | Noticed a minotaur 68 | D:1 | Noticed a formicid 68 | D:1 | Noticed a ghoul 70 | D:1 | Noticed a merfolk 72 | D:1 | Noticed a gargoyle 72 | D:1 | Noticed a tengu 74 | D:1 | Noticed a vampire 74 | D:1 | Noticed a spriggan 199 | D:1 | Slain by a kobold Action || total -------------------------++------- Melee: Unarmed || 15 Vault maps used: D:1: kb_arrival_jail, lemuel_flame_loot_1