Dungeon Crawl Stone Soup version 0.15.0-14-g6bbbb5c (console) character file. 60 gw the Covered (level 3, -5/34 HPs) Began as a Deep Dwarf Fighter on Sept 4, 2014. Slain by Terence ... wielding a +4 hand axe of electrocution (8 damage) ... on Level 2 of the Dungeon. The game lasted 00:01:00 (1466 turns). gw the Covered (Deep Dwarf Fighter) Turns: 1466, Time: 00:01:00 HP -5/34 AC 6 Str 19 XL: 3 Next: 82% MP 3/3 EV 8 Int 8 God: Gold 0 SH 0 Dex 13 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Clarity . b - +0 scale mail rNeg . . . rCorr . (no shield) rPois . rRot . (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: confused, non-regenerating, not resistant to hostile enchantments, extremely unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand weapons a - a +0 war axe (weapon) Missiles c - 39 stones i - a tomahawk (quivered) Armour b - a +0 scale mail (worn) Magical devices d - a wand of heal wounds (4) Comestibles f - a bread ration Scrolls g - a scroll of teleportation {unknown} k - a scroll of enchant armour {unknown} l - 2 scrolls of identify {unknown} Potions e - a potion of might h - a potion of haste {unknown} j - a potion of restore abilities {unknown} Skills: + Level 3.3 Fighting * Level 3.2 Axes + Level 1.0 Throwing + Level 3.5 Armour Level 3.2 Shields You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History Ouch! ATTACK MOVE TO (1,1) Terence hits you with a hand axe of electrocution. ATTACK MOVE TO (1,1) You closely miss Terence. Terence asks, "Do you want it fast or slow?" Terence zaps a wand. You easily resist. ATTACK MOVE TO (1,1) Ouch! Terence hits you but does no damage. ATTACK MOVE TO (1,1) You completely miss Terence. Terence zaps a wand. You easily resist. ATTACK MOVE TO (1,1) Ouch! Terence zaps a wand. You are more confused. ATTACK MOVE TO (1,1) You closely miss Terence. Terence screams, "I'm going to kill you!" Terence zaps a wand. You easily resist. Terence hits you but does no damage. You are electrocuted! You die... #......# ##..###### #..##.... #..##.##. #.....#.. #........ ######### #####.... #.......# ########### ##... #.#####.# #...g.....# #... #.# #.####.#.#@###.# #... #.# #......#.#)# *, #... #.### ########.#.., #... #...# #$.......#..# , #... ####.###........#..#* #.######... #.........:......... ,........... #.##.##...........#. *........... #.##.##........##...# ........... You could see Terence. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.0 | 0.0 | 14.2 | 246.0 Dungeon | 100.0 | 100.0 | 1.0 | 0.0 | 14.2 | 246.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 43.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 43.5 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures An adder (D:2) 3 giant geckos (D:1) 2 oozes (D:1) 7 giant cockroaches (D:1) 8 hobgoblins 3 jackals (D:1) 7 kobolds A ball python (D:1) 3 bats 5 giant newts 3 goblins (D:1) A hobgoblin zombie (D:1) 3 rats A rat zombie (D:1) 48 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw, the Deep Dwarf Fighter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1 83 | D:1 | Reached XP level 2. HP: 21/27 MP: 2/2 530 | D:1 | Reached XP level 3. HP: 18/34 MP: 3/3 1110 | D:2 | Reached skill level 1 in Throwing 1454 | D:2 | Noticed Terence 1466 | D:2 | Slain by Terence Action || total -------------------------++------- Melee: War axe || 139 Throw: Stone || 90 Tomahawk || 11 Evoke: Wand || 1 Use: Potion || 1 Eat: Chunk || 2 Vault maps used: D:1: saegor_arrival_fortress, wad_floor_pattern_2, st_stairs_11 D:2: uniq_terence