Dungeon Crawl Stone Soup version 0.15.0-13-gb296d5c (console) character file. 7 gw the Skirmisher (level 1, 0/19 HPs) Began as a Centaur Abyssal Knight on Sept 3, 2014. Was an Initiate of Lugonu. Succumbed to a kobold's poison ... on Level 1 of the Dungeon. The game lasted 00:00:12 (523 turns). gw the Skirmisher (Centaur Abyssal Knight) Turns: 523, Time: 00:00:12 HP 0/19 AC 4 Str 14 XL: 1 Next: 91% MP 1/1 EV 9 Int 11 God: Lugonu [......] Gold 0 SH 0 Dex 8 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 mace rCold . . . Clarity . b - +0 leather armour rNeg . . . rCorr . (no shield) rPois . rRot . (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut + Stasis . (no barding) Gourm . e - amulet of resist mutation MR ..... (no ring) (no ring) @: lethally poisoned, very quick, not resistant to hostile enchantments, extremely unstealthy A: hooves 3, deformed body, speed 2, tough skin 3 a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand weapons a - a +1 mace (weapon) Missiles d - 9 stones (quivered) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration h - a beef jerky Scrolls f - a scroll of identify {unknown} g - a scroll of remove curse {unknown} i - a scroll of enchant armour {unknown} Jewellery e - an amulet of resist mutation (around neck) Potions j - a potion of mutation {unknown} Skills: + Level 3.1 Fighting + Level 1.8 Maces & Flails * Level 1.1 Throwing + Level 1.5 Armour - Level 0.6 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin (AC +3). Message History ATTACKING (-1,0) You barely miss the giant gecko. You feel sick. The giant gecko bites you. The giant gecko hisses menacingly. The giant gecko completely misses you. ATTACKING (-1,0) You hit the giant gecko. You kill the giant gecko! Lugonu accepts your kill. You feel sick. ATTACKING (0,-1) You feel sick. MOVING TO (0,-1) ATTACKING (1,0) You feel sick. MOVING TO (-1,0) You feel sick. ATTACKING (0,1) MOVING TO (0,-1) You die... #...#### #.# # . +......## #.# # .... #...##..# #.# # ...l. #...###.# #.# # b.... #.#...###.## #.# # ....(. #......##..# #.# # ...(.########.###.## #.# # ........####.# #..# #.### #(...#c...# ##.####.#.. #....#.#### #.#....... #....).# #......... #....### ###.###.#.. ####.########.......... #...)...##.#..##.#.. #######.......##.##.##.#.# ...............##.##..#.#.# ################.###.#.#.# There were no monsters in sight! Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 6.1 | 24.5 | 49.0 Dungeon | 93.9 | 93.9 | 0.0 | 6.5 | 22.8 | 92.0 Abyss | 6.1 | 6.1 | 0.0 | 0.0 | 50.0 | 6.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 11.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures 2 giant geckos (D:1) A bat (D:1) 2 hobgoblins (D:1) A kobold (D:1) 6 creatures vanquished. Vanquished Creatures (others) A lurking horror (Abyss:1) 1 creature vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | gw, the Centaur Abyssal Knight, began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 19/19 MP: 1/1 95 | Abyss:1 | Noticed an iron imp 96 | D:1 | Escaped the Abyss 514 | D:1 | Reached skill level 1 in Throwing 523 | D:1 | Succumbed to a kobold's poison Action || total -------------------------++------- Melee: Mace || 23 Throw: Stone || 12 Invok: Depart the Abyss || 1 Vault maps used: D:1: dpeg_arrival_shrine