Dungeon Crawl Stone Soup version 0.15.0-13-gb296d5c (console) character file. 9 gw the Skirmisher (level 2, 0/26 HPs) Began as a Centaur Abyssal Knight on Sept 3, 2014. Was an Initiate of Lugonu. Slain by a goblin ... wielding a +0 dagger (2 damage) ... on Level 1 of the Dungeon. The game lasted 00:00:22 (574 turns). gw the Skirmisher (Centaur Abyssal Knight) Turns: 574, Time: 00:00:23 HP 0/26 AC 4 Str 14 XL: 2 Next: 6% MP 2/2 EV 9 Int 11 God: Lugonu [......] Gold 0 SH 0 Dex 8 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +1 mace rCold . . . Clarity . b - +0 leather armour rNeg + . . rCorr . (no shield) rPois . rRot . (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . Stasis . (no barding) Gourm . (no amulet) MR ..... (no ring) h - ring of positive energy @: very quick, not resistant to hostile enchantments, extremely unstealthy A: hooves 3, deformed body, speed 2, tough skin 3 a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand weapons a - a +1 mace (weapon) Missiles d - 30 stones (quivered) Armour b - a +0 leather armour (worn) Comestibles c - 2 bread rations Scrolls f - a scroll of recharging {unknown} g - a scroll of identify {unknown} Jewellery h - a ring of positive energy (left hand) Potions e - a potion of flight {unknown} Skills: + Level 3.0 Fighting + Level 1.7 Maces & Flails * Level 1.0 Throwing + Level 1.6 Armour - Level 0.6 Dodging + Level 2.3 Invocations You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin (AC +3). Message History MOVING TO (7,1) MOVING TO (6,1) MOVING TO (5,1) MOVING TO (4,1) MOVING TO (3,1) MOVING TO (2,1) MOVING TO (1,1) MOVING TO (1,4) MOVING TO (1,3) MOVING TO (1,2) MOVING TO (1,1) FLEEEEING! MOVING TO (-8,1) MOVING TO (-7,1) MOVING TO (-6,1) MOVING TO (-5,1) The goblin hits you. MOVING TO (-4,1) The goblin hits you with a dagger. You die... #..####.# #.......... #.## #..# #.......... ## ##.####.#####......... ..## #..........###........ ...### ##.#........# #####.... #.%.######..#........# ##... #..........##........# #... ##.........###...gg...# #... ..........####..c.....# #.## ...)......#........#### #.# ..~~~~........~~~~..# #.# .~~~~~~......~~~~~~)# #.# .¤¤~~~~..$...~~~~~~.# #.# .~~~¤¤~......~~~~~~.# #.# ..¤~~~..##'#..~~~~..# #.# #...¤..###.##.......# #.## ...#.#.+.><.+...#...##########..# You could see 2 goblins. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 4.6 | 10.9 | 87.5 Dungeon | 97.7 | 97.7 | 0.0 | 4.7 | 9.9 | 171.0 Abyss | 2.3 | 2.3 | 0.0 | 0.0 | 50.0 | 4.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 14.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures An ooze (D:1) A bat (D:1) A hobgoblin (D:1) 2 giant newts (D:1) 2 kobolds (D:1) 3 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | gw, the Centaur Abyssal Knight, began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 19/19 MP: 1/1 54 | Abyss:1 | Noticed a demonic crawler 55 | D:1 | Escaped the Abyss 514 | D:1 | Reached skill level 1 in Throwing 514 | D:1 | Reached XP level 2. HP: 6/26 MP: 2/2 574 | D:1 | Slain by a goblin Action || total -------------------------++------- Melee: Mace || 42 Throw: Stone || 8 Tomahawk || 6 Invok: Depart the Abyss || 1 Vault maps used: D:1: dpeg_arrival_pits, st_stairs_7