Dungeon Crawl Stone Soup version 0.15.0-13-gb296d5c (console) character file. 109 gw the Chucker (level 4, -4/48 HPs) Began as an Ogre Hunter on Sept 3, 2014. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on Level 3 of the Dungeon. The game lasted 00:01:25 (3168 turns). gw the Chucker (Ogre Hunter) Turns: 3168, Time: 00:01:25 HP -4/48 AC 3 Str 19 XL: 4 Next: 89% MP 4/4 EV 10 Int 10 God: Gold 0 SH 0 Dex 11 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . b - +0 flail rCold . . . Clarity . d - +0 animal skin rNeg . . . rCorr . (shield restricted) rPois . rRot . (helmet restricted) rElec . Spirit . (no cloak) SustAb . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) Gourm . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: unfitting armour, strong 1, tough skin 1 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand weapons b - a +0 flail (weapon) Missiles c - 2 throwing nets g - 154 stones (quivered) Armour d - a +0 animal skin (worn) Comestibles f - a meat ration l - a bread ration Scrolls e - 6 scrolls of identify Potions h - 2 potions of might {unknown} i - a potion of haste {unknown} k - a potion of brilliance Skills: + Level 4.0 Fighting + Level 2.4 Maces & Flails + Level 5.1 Throwing + Level 2.8 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Your muscles are strong. (Str +2) Message History ATTACKING (-1,0) You closely miss the jackal. The jackal is almost dead. The jackal bites you. The jackal barely misses you. Something completely misses you. ATTACKING (-1,0) You closely miss the jackal. The jackal is almost dead. The jackal bites you. ATTACKING (-1,0) You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. Something hits you but does no damage. The jackal bites you. ATTACKING (-1,0) You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. Something hits you! You die... #....### #.............. #....# ##.#..###....<. #$...# #............ .....# #.........##. ###### #.........# .....# #.........# ###### #####.........# #[#..((...(.....# (...((.hO.......... #########(######## #.# ########## #.# #........######.# #.........[....(# #....<....####.## ######r.........# #..$..).........# You could see a jackal. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.4 | 4.5 | 15.7 | 242.3 Dungeon | 100.0 | 100.0 | 1.4 | 4.5 | 15.7 | 242.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 52.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 52.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures Terence (D:1) 3 adders A giant mite (D:2) 3 worms A giant gecko (D:2) 2 giant cockroaches 4 goblins 4 hobgoblins 6 jackals 4 kobolds A quokka (D:2) 7 bats 3 giant newts 10 rats 50 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw, the Ogre Hunter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 270 | D:1 | Reached XP level 2. HP: 24/31 MP: 2/2 1079 | D:1 | Reached XP level 3. HP: 37/37 MP: 3/3 1837 | D:2 | Reached XP level 4. HP: 48/48 MP: 4/4 2254 | D:2 | Gained mutation: Your muscles are strong. (Str +2) [potion of beneficial mutation] 2271 | D:3 | Reached skill level 5 in Throwing 2273 | D:3 | Noticed Sigmund 2473 | D:3 | Noticed Terence 2729 | D:1 | Killed Terence 3168 | D:3 | Slain by Sigmund Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Mace | 49 | 26 || 75 Flail | | 9 || 9 Throw: Large rock | 60 | 13 || 73 Stone | 9 | 34 || 43 Use: Scroll | 4 | 4 || 8 Potion | 3 | 2 || 5 Eat: Meat ration | 1 | || 1 Chunk | | 2 || 2 Vault maps used: D:1: kilobyte_arrival_exit_the_forest D:3: ashenzari_altar_1, tso_altar, hangedman_decor_lopped, uniq_sigmund, uniq_terence