Dungeon Crawl Stone Soup version 0.15-a0-1115-g12a312a (console) character file. 58 gw the Chucker (level 4, -4/45 HPs) Began as an Ogre Hunter on May 28, 2014. Shot with an arrow by a centaur (9 damage) ... on Level 1 of the Dungeon. The game lasted 00:00:38 (2168 turns). gw the Chucker (Ogre Hunter) Turns: 2168, Time: 00:00:38 HP -4/45 AC 4 Str 17 XL: 4 Next: 2% MP 4/4 EV 10 Int 10 God: Gold 0 SH 0 Dex 11 Spells: 0 memorised, 3 levels left rFire . . . SeeInvis . o - +2,+0 whip rCold . . . Clarity + q - +0 robe (curse) rNeg . . . Conserve . (shield restricted) rPois . rCorr . (helmet restricted) rElec . rRot . e - +0 cloak SustAb . Spirit . (gloves unavailable) rMut . Warding . (boots unavailable) Gourm . Stasis . i - amulet of clarity MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand weapons o - a +2,+0 whip (weapon) Missiles c - 2 throwing nets (quivered) d - 3 darts of flame g - 55 darts j - 38 stones m - a steel dart Armour e - a +0 cloak (worn) q - a cursed +0 robe (worn) Comestibles k - 12 fruits p - a royal jelly Scrolls a - a scroll of enchant armour n - 2 scrolls of identify Jewellery i - an amulet of clarity (around neck) Skills: + Level 3.4 Fighting * Level 3.2 Maces & Flails + Level 4.6 Throwing + Level 2.3 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History MOVING TO (6,8) The centaur shoots an arrow. The arrow hits you. You see here an arrow. MOVING TO (5,8) FLEEEEING! MOVING TO (8,6) The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow closely misses you. You see here an arrow. MOVING TO (7,6) The centaur shoots an arrow. The arrow hits you! You see here an arrow. MOVING TO (6,5) MOVING TO (6,4) The centaur shoots an arrow. The arrow hits you! You see here an arrow. MOVING TO (5,3) The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! You die... #######...#.##..#.######.#...#### ...#...#..).##.##.# ##...#.##.. ...#...#...c......# ##..##.>##.. ...#............######...##.###.. ...##...>c.(.(.(####...#......... ##.......#####(##....###..##....# ###.###...# #.#..#####...##...## #..##...# #.(.## #....###...# #.......# #..O.# #.##.# #...# #.....### #....###.##.# #...# #...#.# ##....#...##.###...# #####.####..##...###...###.## #....$...).### #...###.# #...###....# #...#...# #...#......### #...#.### #............####.##.# #####....#......#.##.### You could see a centaur. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.2 | 10.5 | 25.9 | 98.0 Dungeon | 100.0 | 100.0 | 4.2 | 10.5 | 25.9 | 98.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 28.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 28.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures 2 adders (D:2) A worm (D:2) An orc (D:3) 5 bats 4 hobgoblins 4 jackals (D:2) A quokka (D:2) A ball python (D:2) 2 giant cockroaches 3 giant newts 4 goblins 3 kobolds 2 rats (D:2) 33 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | gw, the Ogre Hunter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 194 | D:1 | Reached XP level 2. HP: 29/31 MP: 2/2 713 | D:2 | Reached XP level 3. HP: 37/37 MP: 3/3 1238 | D:2 | Found a glowing golden altar of the Shining One. 1611 | D:3 | Reached XP level 4. HP: 45/45 MP: 4/4 1792 | D:2 | Noticed a centaur 2168 | D:1 | Shot with an arrow by a centaur Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 4 | || 4 Whip | 52 | 4 || 56 Throw: Large rock | 34 | 3 || 37 Use: Scroll | 8 | || 8 Potion | 5 | || 5 Stab: Sleeping | 1 | || 1 Vault maps used: D:1: tarquinn_simple_flora_water_b D:2: overflow_temple_1_default D:3: minmay_goblin_kobold_castle, overflow_temple_1_default, led_xom_imps