Dungeon Sprint DCSS version 0.18-a0-801-gb01a236 (webtiles) character file. 0 grep the Magician (level 1, 11/11 HPs) Began as a High Elf Wizard on Dec 15, 2015. Was an Initiate of Sif Muna. Got out of the dungeon alive. The game lasted 00:04:29 (105 turns). grep the Magician (High Elf Wizard) Turns: 105, Time: 00:04:29 Health: 11/11 AC: 15 Str: 6 XL: 1 Next: 0% Magic: 6/6 EV: 1 Int: 33 God: Sif Muna [......] Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 6 levels left rFire . . . SeeInvis . z - +5 quick blade rCold . . . Clarity . k - +5 shadow dragon armour rNeg . . . SustAt . (no shield) rPois . Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Dismiss . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +++....... L - +6 ring of intelligence K - +6 ring of intelligence @: not resistant to hostile enchantments, fairly stealthy A: no striking features a: Renounce Religion You escaped. You worshipped Sif Muna. Sif Muna was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand Weapons m - a +5 arbalest n - a +5 greatsling o - a +5 hand crossbow p - a +5 hunting sling q - a +5 longbow r - a +5 shortbow s - a +5 triple crossbow w - a +5 demon blade x - a +5 triple sword y - a +5 dagger z - a +5 quick blade (weapon) A - a +5 rapier B - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). D - the +15 heavy crossbow "Sniper" {velocity, SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. Missiles t - 1000 arrows u - 1000 bolts v - 1000 sling bullets Armour a - a +0 robe b - a +0 hat (worn) k - a +5 shadow dragon armour (worn) l - a +3 buckler F - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. G - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical Staves T - an uncursed staff of energy Jewellery I - a +6 ring of dexterity J - a +6 ring of dexterity K - a +6 ring of intelligence (left hand) L - a +6 ring of intelligence (right hand) M - a +6 ring of strength N - a +6 ring of strength S - an uncursed ring of flight Wands O - a wand of disintegration (7) P - a wand of fire (5) Q - a wand of cold (5) R - a wand of draining (5) Scrolls j - 4 scrolls of blinking C - 4 scrolls of amnesia Potions e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 3 potions of berserk rage E - 5 potions of might V - 2 potions of brilliance W - 2 potions of invisibility X - 4 potions of resistance Y - a potion of experience Z - 5 potions of agility Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Miscellaneous H - a disc of storms U - a crystal ball of energy Comestibles d - a bread ration Skills: + Level 2.1 Dodging + Level 2.1 Stealth + Level 3.6 Spellcasting + Level 1.1 Conjurations Level 0.8 Summonings Level 1.1 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 100% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History Okay, then. Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 robe. You continue taking off your +0 robe. x3 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +5 shadow dragon armour. x5 You finish putting on your +5 shadow dragon armour. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Unknown command. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓8_8_8_8©8_8_8_8▓ ▓_..........).._▓ ▓8..)..........8▓ ▓_..))........._▓ ▓8...).........8▓ ▓_...)..%......_▓ ▓8......?).....8▓ ▓_...[...)....._▓ ▓8...[.@.......8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | grep the High Elf Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 6/6 3 | D | Found an iron altar of Okawaru. 3 | D | Found a radiant altar of Vehumet. 3 | D | Found a shimmering altar of Xom. 3 | D | Found a burning altar of Makhleb. 3 | D | Found a deep blue altar of Sif Muna. 19 | D | Found a bloodstained altar of Trog. 20 | D | Found a white marble altar of Elyvilon. 20 | D | Found a sparkling altar of Nemelex Xobeh. 20 | D | Found a corrupted altar of Lugonu. 20 | D | Found a roughly hewn altar of Beogh. 20 | D | Found a viscous altar of Jiyva. 44 | D | Banished a spatial maelstrom 56 | D | Became a worshipper of Sif Muna the Loreminder 105 | D | Got out of the dungeon alive. Vault maps used: D: sprint_v