Dungeon Crawl Stone Soup version 0.24-a0-639-gb70a11d (webtiles) character file. Game seed: 333571870419247241, levelgen mode: deterministic 39 grandjackal the Slasher (level 3, -4/28 HPs) Began as a Demonspawn Gladiator on Sept 23, 2019. Killed from afar by Sigmund (8 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:03 (1192 turns). grandjackal the Slasher (Demonspawn Gladiator) Turns: 1192, Time: 00:02:03 Health: -4/28 AC: 4 Str: 15 XL: 3 Next: 26% Magic: 3/3 EV: 13 Int: 9 God: Gold: 80 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . k - +1 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet k - a +1 hat (worn) Scrolls e - 3 scrolls of enchant weapon {unknown} h - a scroll of remove curse {unknown} l - a scroll of blinking {unknown} o - a scroll of enchant armour {unknown} Potions g - a potion of degeneration {unknown} i - a potion of heal wounds {unknown} j - a potion of haste {unknown} m - a potion of berserk rage {unknown} n - a potion of mutation {unknown} p - a potion of brilliance {unknown} Comestibles f - 2 rations Skills: + Level 2.6 Fighting + Level 3.2 Long Blades - Level 1.7 Throwing + Level 3.1 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History Found a hand axe and 25 arrows. There is a stone staircase leading up here. You start resting. You feel less confused. You start resting. HP restored. You climb upwards. Level annotation: Sigmund There is a stone staircase leading down here. Sigmund hits you with a +0 scythe! Ouch! That really hurt! You hit Sigmund. Sigmund is lightly wounded. Sigmund hits you with a +0 scythe! * * * LOW HITPOINT WARNING * * * You barely miss Sigmund. Sigmund is lightly wounded. Sigmund casts a spell at you. The magic dart hits you! You die... ####### ### #...>.# ..####..@..# . #...##..@..# ######### .. #...##.....# #....#.. ... #...##.....# #.##.#.###.# ..!.#...##.....###.##.#.....# #.....†#..(....##.##.#.##### #...#..........##.#.....# ...#...#..........##.#.###.# #.................##.......# You could see Sigmund. Vanquished Creatures A worm (D:2) A dart slug (D:1) 3 leopard geckos (D:1) 7 bats 2 giant cockroaches 2 goblins (D:1) 4 hobgoblins (D:1) 3 kobolds 5 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grandjackal the Demonspawn Gladiator began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 149 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 149 | D:1 | Reached XP level 2. HP: 13/22 MP: 2/2 889 | D:2 | Reached XP level 3. HP: 26/28 MP: 3/3 1139 | D:2 | Noticed Sigmund 1192 | D:2 | Killed from afar by Sigmund Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_rooms, kennysheep_boxes D:2: layout_basic, lemuel_coloured_pillars_altar, okawaru_metal_pillars_1_2, minitemple, uniq_natasha, uniq_sigmund D:3: layout_loops_corners, first_ration Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 3 | 3.2 Dodging | 3 | 3.1 Fighting | | 2.6 Throwing | | 1.7 Action || total -------------------------++------- Melee: Long sword || 86 Eat: Chunk || 1 Armor: Leather armour || 35 Dodge: Dodged || 70 Rpst.: Long sword || 20 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 56 | 0 | 0.0 | 28 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 39 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 17 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------